Docs/Building with code/Primitives/Noise/reliefBases.stoneSearch the docs⌘KreliefBases.stoneMarbled stone height field.reliefBases.stone: { readonly fn: TgpuFn<(p: Vec2f) => F32>; readonly hint: "stone12"; } Import noise from shaders/std and use noise.reliefBases.stone.Used byStone Previous foldSet Next reliefBases.wool