Smoke
Realistic fluid smoke simulation with vorticity dynamics
Props
colorA
Color of fresh smoke
- Type
- string
- Default
- #fc83f9
colorB
Color smoke transitions to as it ages
- Type
- string
- Default
- #c21c79
stops
Multi-stop gradient colors (overrides Color A / Color B when set)
- Type
- object
- Default
- null
emitFrom
The emission source point
- Type
- {x: number, y: number}
- Default
- {"x":0.5,"y":1}
direction
Emission direction (0 = up, 90 = right, 180 = down, 270 = left)
- Type
- number
- Default
- 0
speed
Emission velocity strength
- Type
- number
- Default
- 20
spread
Emission cone angle in degrees
- Type
- number
- Default
- 60
emitRadius
Size of the emission area
- Type
- number
- Default
- 0.08
intensity
Smoke emission density
- Type
- number
- Default
- 1
dissipation
How fast smoke fades over time
- Type
- number
- Default
- 0.2
detail
Fine-scale swirling detail
- Type
- number
- Default
- 25
gravity
Downward gravitational pull on smoke
- Type
- number
- Default
- 0.5
colorDecay
How quickly smoke shifts from Color A to Color B
- Type
- number
- Default
- 0.4
mouseInfluence
Strength of cursor influence
- Type
- number
- Default
- 0.1
mouseRadius
Radius of cursor influence area
- Type
- number
- Default
- 0.1
colorSpace
Color space for color interpolation
- Type
- "linear" | "oklch" | "oklab" | "hsl" | "hsv" | "lch"
- Default
- linear