Paper

Applies realistic paper grain and surface roughness to child content

Props

  • roughness

    Surface roughness — higher values create more pronounced brightness variation

    Type
    number
    Default
    0.3
  • grainScale

    Scale of the paper grain — lower = coarser, higher = finer

    Type
    number
    Default
    1
  • displacement

    Surface micro-roughness — shifts pixels at grain scale like real paper fiber bumps

    Type
    number
    Default
    0.15
  • seed

    Random seed for pattern variation

    Type
    number
    Default
    0

Usage

<Shader>
  <Paper>
    <Circle />
  </Paper>
</Shader>