NoiseDissolve

Dissolve the content away through an organic noise pattern

Props

  • progress

    How far the dissolve has progressed (0 = fully visible, 1 = fully wiped away)

    Type
    number
    Default
    0.5
  • scale

    Frequency of the dissolve pattern (higher = smaller blobs)

    Type
    number
    Default
    3
  • softness

    How softly the erosion edge fades out (0 = hard-edged blobs)

    Type
    number
    Default
    0.25
  • seed

    Random seed for pattern variation

    Type
    number
    Default
    0
  • invert

    Reverse the order the pattern dissolves in

    Type
    boolean
    Default
    false

Usage

<Shader>
  <NoiseDissolve>
    <Circle />
  </NoiseDissolve>
</Shader>