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FractalNoise

Multi-octave fractal Brownian motion noise texture with true noise evolution

Props

colorAstring
Default:#000000
First color
colorBstring
Default:#ffffff
Second color
stopsobject
Default:null
Multi-stop gradient colors (overrides Color A / Color B when set)
octavesnumber
Default:4
Number of noise octaves (more = more detail)
detailnumber
Default:2
How much finer each successive octave becomes
contrastnumber
Default:0.5
How strongly finer octaves contribute — higher values create more texture contrast
speednumber
Default:0.15
Speed at which the noise pattern evolves in place
anglenumber
Default:0
Rotation angle in degrees
seednumber
Default:0
Random seed for pattern variation
colorSpace"linear" | "oklch" | "oklab" | "hsl" | "hsv" | "lch"
Default:linear
Color space for interpolation

Usage

<Shader>
  <FractalNoise />
</Shader>