BlockDissolve

Dissolve the content away as a grid of blocks vanishing in random order

Props

  • progress

    How far the dissolve has progressed (0 = fully visible, 1 = fully wiped away)

    Type
    number
    Default
    0.5
  • blockSize

    Size of each block as a fraction of the frame width

    Type
    number
    Default
    0.08
  • softness

    How softly each block fades out (0 = hard-edged blocks)

    Type
    number
    Default
    0.15
  • invert

    Reverse the order blocks dissolve in

    Type
    boolean
    Default
    false

Usage

<Shader>
  <BlockDissolve>
    <Circle />
  </BlockDissolve>
</Shader>