[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fslots\u002Fidentitywhenever":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":407,"categorySlug":407,"categoryTitle":408,"curated":409,"description":142,"editUrl":410,"extension":411,"group":412,"groupTitle":413,"kind":414,"meta":415,"navigation":416,"path":417,"seo":418,"sourceUrl":419,"stem":420,"wordCount":410,"__hash__":421},"primitives\u002Fdocs\u002Fprimitives\u002F3.slots\u002F5.identitywhenever.md","identityWhenever",{"type":133,"value":134,"toc":402},"minimark",[135,139,143,214,224,231,236,286,290,352,356,398],[136,137,131],"h1",{"id":138},"identitywhenever",[140,141,142],"p",{},"Skip the filter when your own test of the props' values says so.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","identityWhenever(\n  props: string[],\n  when: (values: Record\u003Cstring, unknown>) =,\n> boolean): IdentityRule\n","ts","",[10,151,152,164,170,203],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(\n",[153,165,167],{"class":155,"line":166},2,[153,168,169],{"class":162},"  props: string[],\n",[153,171,173,176,180,184,187,190,194,197,200],{"class":155,"line":172},3,[153,174,175],{"class":162},"  when: (",[153,177,179],{"class":178},"s9osk","values",[153,181,183],{"class":182},"snl16",":",[153,185,186],{"class":159}," Record",[153,188,189],{"class":162},"\u003C",[153,191,193],{"class":192},"sDLfK","string",[153,195,196],{"class":162},", ",[153,198,199],{"class":192},"unknown",[153,201,202],{"class":162},">) =,\n",[153,204,206,209,211],{"class":155,"line":205},4,[153,207,208],{"class":162},"> boolean)",[153,210,183],{"class":182},[153,212,213],{"class":159}," IdentityRule\n",[140,215,216,217,219,220,223],{},"Import ",[10,218,131],{}," from ",[10,221,222],{},"shaders\u002Fstd",".",[140,225,226,227,230],{},"List in ",[10,228,229],{},"props"," every prop the test reads: a per-pixel mapped prop among them disables the skip, and the engine needs the list to know which.",[232,233,235],"h2",{"id":234},"parameters","Parameters",[237,238,239,255],"table",{},[240,241,242],"thead",{},[243,244,245,249,252],"tr",{},[246,247,248],"th",{},"Name",[246,250,251],{},"Type",[246,253,254],{},"Notes",[256,257,258,272],"tbody",{},[243,259,260,265,270],{},[261,262,263],"td",{},[10,264,229],{},[261,266,267],{},[10,268,269],{},"string[]",[261,271],{},[243,273,274,279,284],{},[261,275,276],{},[10,277,278],{},"when",[261,280,281],{},[10,282,283],{},"(values: Record\u003Cstring, unknown>) => boolean",[261,285],{},[232,287,289],{"id":288},"example","Example",[144,291,293],{"className":146,"code":292,"language":148,"meta":149,"style":149},"identityWhen: identityWhenever(['amount', 'mode'], (v) => v.amount === 0 || v.mode === 'off')\n",[10,294,295],{"__ignoreMap":149},[153,296,297,300,303,305,308,312,314,317,320,323,326,329,332,335,338,341,344,346,349],{"class":155,"line":156},[153,298,299],{"class":159},"identityWhen",[153,301,302],{"class":162},": ",[153,304,131],{"class":159},[153,306,307],{"class":162},"([",[153,309,311],{"class":310},"sU2Wk","'amount'",[153,313,196],{"class":162},[153,315,316],{"class":310},"'mode'",[153,318,319],{"class":162},"], (",[153,321,322],{"class":178},"v",[153,324,325],{"class":162},") ",[153,327,328],{"class":182},"=>",[153,330,331],{"class":162}," v.amount ",[153,333,334],{"class":182},"===",[153,336,337],{"class":192}," 0",[153,339,340],{"class":182}," ||",[153,342,343],{"class":162}," v.mode ",[153,345,334],{"class":182},[153,347,348],{"class":310}," 'off'",[153,350,351],{"class":162},")\n",[232,353,355],{"id":354},"see-also","See also",[357,358,359,374,389],"ul",{},[360,361,362,369,370,373],"li",{},[363,364,366],"a",{"href":365},"\u002Fdocs\u002Fprimitives\u002Fslots\u002Fiszero",[10,367,368],{},"isZero"," — Skip the filter entirely while ",[10,371,372],{},"prop"," is exactly 0.",[360,375,376,369,382,384,385,388],{},[363,377,379],{"href":378},"\u002Fdocs\u002Fprimitives\u002Fslots\u002Fisvalue",[10,380,381],{},"isValue",[10,383,372],{}," equals ",[10,386,387],{},"value",", for a filter whose no-op is not 0.",[360,390,391,397],{},[363,392,394],{"href":393},"\u002Fdocs\u002Fprimitives\u002Fslots\u002Fallof",[10,395,396],{},"allOf"," — Skip the filter only while every rule holds, for a no-op that needs several props at rest.",[399,400,401],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":149,"searchDepth":166,"depth":166,"links":403},[404,405,406],{"id":234,"depth":166,"text":235},{"id":288,"depth":166,"text":289},{"id":354,"depth":166,"text":355},"slots","Identity & recompile rules",false,null,"md","define","Defining a shader","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fslots\u002Fidentitywhenever",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fslots.ts#L110","docs\u002Fprimitives\u002F3.slots\u002F5.identitywhenever","MMf1pr_7JdYmoohxUyi7XMwMYIydE0AY3LgIJNkRbl0"]