[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fwithalpha":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the 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effects.",{"id":130,"title":131,"body":132,"categoryId":169,"categorySlug":169,"categoryTitle":405,"curated":406,"description":142,"editUrl":407,"extension":408,"group":250,"groupTitle":409,"kind":410,"meta":411,"navigation":412,"path":413,"seo":414,"sourceUrl":415,"stem":416,"wordCount":407,"__hash__":417},"primitives\u002Fdocs\u002Fprimitives\u002F8.patterns\u002F2.withalpha.md","withAlpha",{"type":133,"value":134,"toc":398},"minimark",[135,139,143,164,179,182,187,237,241,326,339,343,375,379,394],[136,137,131],"h1",{"id":138},"withalpha",[140,141,142],"p",{},"A color with its alpha replaced by a separately built mask.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","withAlpha(color: PaintSlot, alpha: PaintSlot): 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p('twinkle')}))\n",[10,245,246],{"__ignoreMap":149},[153,247,248,251,254,256,259,261,263,267,270,273,276,278,280,283,286,288,290,293,296,298,300,303,306,308,310,313,316,318,320,323],{"class":155,"line":156},[153,249,250],{"class":159},"paint",[153,252,253],{"class":162},": ",[153,255,131],{"class":159},[153,257,258],{"class":162},"(",[153,260,140],{"class":159},[153,262,258],{"class":162},[153,264,266],{"class":265},"sU2Wk","'color'",[153,268,269],{"class":162},"), ",[153,271,272],{"class":159},"dotLattice",[153,274,275],{"class":162},"({density: ",[153,277,140],{"class":159},[153,279,258],{"class":162},[153,281,282],{"class":265},"'density'",[153,284,285],{"class":162},"), dotSize: ",[153,287,140],{"class":159},[153,289,258],{"class":162},[153,291,292],{"class":265},"'dotSize'",[153,294,295],{"class":162},"), offset: ",[153,297,140],{"class":159},[153,299,258],{"class":162},[153,301,302],{"class":265},"'offset'",[153,304,305],{"class":162},"), speedVariance: ",[153,307,140],{"class":159},[153,309,258],{"class":162},[153,311,312],{"class":265},"'speedVariance'",[153,314,315],{"class":162},"), twinkle: ",[153,317,140],{"class":159},[153,319,258],{"class":162},[153,321,322],{"class":265},"'twinkle'",[153,324,325],{"class":162},")}))\n",[327,328,329],"blockquote",{},[140,330,331,335,336,178],{},[332,333,334],"strong",{},"Tip."," To keep the color's own alpha as well, multiply it in: ",[10,337,338],{},"withAlpha(color, times(alphaOf(color), mask))",[183,340,342],{"id":341},"see-also","See also",[344,345,346,357,366],"ul",{},[347,348,349,356],"li",{},[350,351,353],"a",{"href":352},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Falphaof",[10,354,355],{},"alphaOf"," — The alpha channel of a color, as a number per pixel.",[347,358,359,365],{},[350,360,362],{"href":361},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Ftimes",[10,363,364],{},"times"," — The product of two values: a mask scaled by a prop, an RGB dimmed by a shade, two masks combined.",[347,367,368,374],{},[350,369,371],{"href":370},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fopaque",[10,372,373],{},"opaque"," — An RGB value finished as a fully opaque color.",[183,376,378],{"id":377},"used-by","Used by",[140,380,381,385,386,385,390],{},[350,382,384],{"href":383},"\u002Fdocs\u002Fcomponents\u002Fchevron","Chevron",", ",[350,387,389],{"href":388},"\u002Fdocs\u002Fcomponents\u002Fdotgrid","DotGrid",[350,391,393],{"href":392},"\u002Fdocs\u002Fcomponents\u002Ffallinglines","FallingLines",[395,396,397],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: 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