[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fgridlines":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your 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client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, 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",[10,229,230],{},"thickness"," 1 draws lines about 2% of a cell wide; 0 draws none. ",[10,233,234],{},"softness"," 0–1 blurs the lines. ",[10,237,238],{},"variation"," 0–1 sets how far ",[10,241,222],{}," strays from 1. Draw it with the ",[10,244,245],{},"'flippedY'"," convention.",[248,249,251],"h2",{"id":250},"parameters","Parameters",[253,254,255,271],"table",{},[256,257,258],"thead",{},[259,260,261,265,268],"tr",{},[262,263,264],"th",{},"Name",[262,266,267],{},"Type",[262,269,270],{},"Notes",[272,273,274],"tbody",{},[259,275,276,282,285],{},[277,278,279],"td",{},[10,280,281],{},"slots",[277,283,284],{},"`{",[277,286],{},[148,288,293],{"className":289,"code":291,"language":292},[290],"language-text","frame: PatternPaint\nthickness: PropRef\nsoftness: PropRef\nvariation: PropRef\n","text",[10,294,291],{"__ignoreMap":153},[140,296,297],{},"}` |  |",[248,299,301],{"id":300},"example","Example",[148,303,305],{"className":150,"code":304,"language":152,"meta":153,"style":153},"const field = gridLines({frame: cellFrame({cells: p('cells'), rotation: p('rotation'), convention: 'flippedY'}), thickness: p('thickness'), softness: p('softness'), variation: p('variation')})\n\u002F\u002F paint: strokeOver({fill: 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",[157,359,140],{"class":163},[157,361,335],{"class":166},[157,363,364],{"class":338},"'thickness'",[157,366,367],{"class":166},"), softness: ",[157,369,140],{"class":163},[157,371,335],{"class":166},[157,373,374],{"class":338},"'softness'",[157,376,377],{"class":166},"), variation: ",[157,379,140],{"class":163},[157,381,335],{"class":166},[157,383,384],{"class":338},"'variation'",[157,386,387],{"class":166},")})\n",[157,389,390],{"class":159,"line":170},[157,391,393],{"class":392},"sAwPA","\u002F\u002F paint: strokeOver({fill: vary(p('cellColor'), field.shade), stroke: p('color'), mask: field.lines, space: p('colorSpace')})\n",[395,396,397],"blockquote",{},[140,398,399,403],{},[400,401,402],"strong",{},"Tip."," Rotate the frame 45 degrees for a diamond crosshatch.",[248,405,407],{"id":406},"see-also","See also",[409,410,411,421,433,445],"ul",{},[412,413,414,420],"li",{},[415,416,418],"a",{"href":417},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fcellframe",[10,419,145],{}," — The shared coordinate system of a tiled pattern: how many cells fit down the canvas height and how far the whole lattice is rotated.",[412,422,423,429,430,432],{},[415,424,426],{"href":425},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fhexlines",[10,427,428],{},"hexLines"," — Honeycomb lines (pointy-top hexagons) drawn in a ",[10,431,145],{},", plus a per-cell shade.",[412,434,435,441,442,444],{},[415,436,438],{"href":437},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Ftrianglelines",[10,439,440],{},"triangleLines"," — A lattice of equilateral triangles drawn in a ",[10,443,145],{},", with rows that can drift.",[412,446,447,452],{},[415,448,450],{"href":449},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fvary",[10,451,226],{}," — A color lightened or darkened per cell by a shade factor, alpha untouched.",[248,454,456],{"id":455},"used-by","Used by",[140,458,459],{},[415,460,462],{"href":461},"\u002Fdocs\u002Fcomponents\u002Fgrid","Grid",[464,465,466],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html pre.shiki code .sAwPA, html code.shiki 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