[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Ffallingstreaks":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your 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client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, 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effects.",{"id":130,"title":131,"body":132,"categoryId":217,"categorySlug":217,"categoryTitle":530,"curated":531,"description":142,"editUrl":532,"extension":533,"group":534,"groupTitle":535,"kind":536,"meta":537,"navigation":538,"path":539,"seo":540,"sourceUrl":541,"stem":542,"wordCount":532,"__hash__":543},"primitives\u002Fdocs\u002Fprimitives\u002F8.patterns\u002F7.fallingstreaks.md","fallingStreaks",{"type":133,"value":134,"toc":524},"minimark",[135,139,143,212,227,273,278,313,321,324,328,474,478,510,514,520],[136,137,131],"h1",{"id":138},"fallingstreaks",[140,141,142],"p",{},"Streaks that fall across the canvas in columns, each column at its own random speed.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","fallingStreaks(slots: {\n    angle: PropRef\n    density: PropRef\n    speedVariance: PropRef\n    trailLength: PropRef\n    strokeWidth: PropRef\n    rounding: PropRef\n    balance: PropRef\n}): {mask: PatternPaint; fade: PatternPaint}\n","ts","",[10,151,152,164,170,176,182,188,194,200,206],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(slots: {\n",[153,165,167],{"class":155,"line":166},2,[153,168,169],{"class":162},"    angle: PropRef\n",[153,171,173],{"class":155,"line":172},3,[153,174,175],{"class":162},"    density: PropRef\n",[153,177,179],{"class":155,"line":178},4,[153,180,181],{"class":162},"    speedVariance: PropRef\n",[153,183,185],{"class":155,"line":184},5,[153,186,187],{"class":162},"    trailLength: PropRef\n",[153,189,191],{"class":155,"line":190},6,[153,192,193],{"class":162},"    strokeWidth: PropRef\n",[153,195,197],{"class":155,"line":196},7,[153,198,199],{"class":162},"    rounding: PropRef\n",[153,201,203],{"class":155,"line":202},8,[153,204,205],{"class":162},"    balance: PropRef\n",[153,207,209],{"class":155,"line":208},9,[153,210,211],{"class":162},"}): {mask: PatternPaint; fade: PatternPaint}\n",[140,213,214,215,218,219,222,223,226],{},"Import ",[10,216,217],{},"patterns"," from ",[10,220,221],{},"shaders\u002Fstd"," and use ",[10,224,225],{},"patterns.fallingStreaks",".",[140,228,229,230,233,234,237,238,241,242,245,246,249,250,253,254,257,258,261,262,265,266,268,269,272],{},"Returns two values: ",[10,231,232],{},"mask"," is the streak coverage, and ",[10,235,236],{},"fade"," runs from 0 at the tail to 1 at the leading edge, for a color ramp along each streak. ",[10,239,240],{},"angle"," is in degrees (90 falls down, 0 moves right). ",[10,243,244],{},"density"," is the number of columns across the canvas. ",[10,247,248],{},"speedVariance"," 0–1 spreads the per-column speeds. ",[10,251,252],{},"trailLength"," 0–1 is the streak length as a fraction of the spacing. ",[10,255,256],{},"strokeWidth"," 0–1 is the width as a fraction of a column. ",[10,259,260],{},"rounding"," 0–1 rounds the leading cap. ",[10,263,264],{},"balance"," 0–1 moves the midpoint of ",[10,267,236],{},". Declare ",[10,270,271],{},"animatedTime: {speed: 'speed'}"," on the definition.",[274,275,277],"h2",{"id":276},"parameters","Parameters",[279,280,281,297],"table",{},[282,283,284],"thead",{},[285,286,287,291,294],"tr",{},[288,289,290],"th",{},"Name",[288,292,293],{},"Type",[288,295,296],{},"Notes",[298,299,300],"tbody",{},[285,301,302,308,311],{},[303,304,305],"td",{},[10,306,307],{},"slots",[303,309,310],{},"`{",[303,312],{},[144,314,319],{"className":315,"code":317,"language":318},[316],"language-text","angle: PropRef\ndensity: PropRef\nspeedVariance: PropRef\ntrailLength: PropRef\nstrokeWidth: PropRef\nrounding: PropRef\nbalance: PropRef\n","text",[10,320,317],{"__ignoreMap":149},[140,322,323],{},"}` |  |",[274,325,327],{"id":326},"example","Example",[144,329,331],{"className":146,"code":330,"language":148,"meta":149,"style":149},"const streaks = fallingStreaks({angle: p('angle'), density: p('density'), speedVariance: p('speedVariance'), trailLength: p('trailLength'), strokeWidth: p('strokeWidth'), rounding: p('rounding'), balance: p('balance')})\nconst streakColor = strokeOver({fill: p('trailColor'), stroke: p('leadColor'), mask: streaks.fade, space: p('colorSpace')})\n\u002F\u002F paint: withAlpha(streakColor, times(alphaOf(streakColor), streaks.mask))\n",[10,332,333,424,468],{"__ignoreMap":149},[153,334,335,339,343,346,349,352,354,357,361,364,366,368,371,374,376,378,381,384,386,388,391,394,396,398,401,404,406,408,411,414,416,418,421],{"class":155,"line":156},[153,336,338],{"class":337},"snl16","const",[153,340,342],{"class":341},"sDLfK"," streaks",[153,344,345],{"class":337}," =",[153,347,348],{"class":159}," fallingStreaks",[153,350,351],{"class":162},"({angle: ",[153,353,140],{"class":159},[153,355,356],{"class":162},"(",[153,358,360],{"class":359},"sU2Wk","'angle'",[153,362,363],{"class":162},"), density: ",[153,365,140],{"class":159},[153,367,356],{"class":162},[153,369,370],{"class":359},"'density'",[153,372,373],{"class":162},"), speedVariance: ",[153,375,140],{"class":159},[153,377,356],{"class":162},[153,379,380],{"class":359},"'speedVariance'",[153,382,383],{"class":162},"), trailLength: ",[153,385,140],{"class":159},[153,387,356],{"class":162},[153,389,390],{"class":359},"'trailLength'",[153,392,393],{"class":162},"), strokeWidth: ",[153,395,140],{"class":159},[153,397,356],{"class":162},[153,399,400],{"class":359},"'strokeWidth'",[153,402,403],{"class":162},"), rounding: ",[153,405,140],{"class":159},[153,407,356],{"class":162},[153,409,410],{"class":359},"'rounding'",[153,412,413],{"class":162},"), balance: ",[153,415,140],{"class":159},[153,417,356],{"class":162},[153,419,420],{"class":359},"'balance'",[153,422,423],{"class":162},")})\n",[153,425,426,428,431,433,436,439,441,443,446,449,451,453,456,459,461,463,466],{"class":155,"line":166},[153,427,338],{"class":337},[153,429,430],{"class":341}," streakColor",[153,432,345],{"class":337},[153,434,435],{"class":159}," strokeOver",[153,437,438],{"class":162},"({fill: ",[153,440,140],{"class":159},[153,442,356],{"class":162},[153,444,445],{"class":359},"'trailColor'",[153,447,448],{"class":162},"), stroke: ",[153,450,140],{"class":159},[153,452,356],{"class":162},[153,454,455],{"class":359},"'leadColor'",[153,457,458],{"class":162},"), mask: streaks.fade, space: ",[153,460,140],{"class":159},[153,462,356],{"class":162},[153,464,465],{"class":359},"'colorSpace'",[153,467,423],{"class":162},[153,469,470],{"class":155,"line":172},[153,471,473],{"class":472},"sAwPA","\u002F\u002F paint: withAlpha(streakColor, times(alphaOf(streakColor), streaks.mask))\n",[274,475,477],{"id":476},"see-also","See also",[479,480,481,492,501],"ul",{},[482,483,484,491],"li",{},[485,486,488],"a",{"href":487},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fstripebands",[10,489,490],{},"stripeBands"," — A mask of straight parallel stripes that scroll with the layer's clock.",[482,493,494,500],{},[485,495,497],{"href":496},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fdotlattice",[10,498,499],{},"dotLattice"," — A mask of round dots on a square grid, with optional row stagger, drift and twinkle.",[482,502,503,509],{},[485,504,506],{"href":505},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fwithalpha",[10,507,508],{},"withAlpha"," — A color with its alpha replaced by a separately built mask.",[274,511,513],{"id":512},"used-by","Used by",[140,515,516],{},[485,517,519],{"href":518},"\u002Fdocs\u002Fcomponents\u002Ffallinglines","FallingLines",[521,522,523],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html 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