[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fbrickcourses":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline 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events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your 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editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, 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",[10,255,256],{},"cellsX"," is bricks per row across the canvas width and ",[10,259,260],{},"cellsY"," the number of rows down its height. ",[10,263,264],{},"mortar"," 0–1 widens the gaps (1 is 30% of a brick), equal in pixels both ways. ",[10,267,268],{},"softness"," 0–1 blurs the edges. ",[10,271,272],{},"variation"," 0–1 sets how far ",[10,275,248],{}," strays from 1. ",[10,278,279],{},"rotation"," is in degrees. ",[10,282,283],{},"offset"," slides the rows; 1 is one brick. ",[10,286,287],{},"speedVariance"," 0–1 and ",[10,290,291],{},"seed"," randomise the per-row drift. Declare ",[10,294,295],{},"animatedTime: {speed: 'speed'}"," on the definition. It brings its own frame, so there is no ",[10,298,299],{},"frame"," slot.",[302,303,305],"h2",{"id":304},"parameters","Parameters",[307,308,309,325],"table",{},[310,311,312],"thead",{},[313,314,315,319,322],"tr",{},[316,317,318],"th",{},"Name",[316,320,321],{},"Type",[316,323,324],{},"Notes",[326,327,328],"tbody",{},[313,329,330,336,339],{},[331,332,333],"td",{},[10,334,335],{},"slots",[331,337,338],{},"`{",[331,340],{},[144,342,347],{"className":343,"code":345,"language":346},[344],"language-text","cellsX: PropRef\ncellsY: PropRef\nmortar: PropRef\nsoftness: PropRef\nvariation: PropRef\nrotation: PropRef\noffset: PropRef\nspeedVariance: PropRef\nseed: PropRef\n","text",[10,348,345],{"__ignoreMap":149},[140,350,351],{},"}` |  |",[302,353,355],{"id":354},"example","Example",[144,357,359],{"className":146,"code":358,"language":148,"meta":149,"style":149},"const field = brickCourses({cellsX: p('cellsX'), cellsY: p('cellsY'), mortar: p('mortar'), softness: p('softness'), variation: p('variation'), rotation: p('rotation'), offset: p('offset'), speedVariance: p('speedVariance'), seed: p('seed')})\n\u002F\u002F paint: strokeOver({fill: p('colorMortar'), stroke: vary(p('colorBrick'), field.shade), mask: field.bricks, space: p('colorSpace')})\n",[10,360,361,472],{"__ignoreMap":149},[153,362,363,367,371,374,377,380,382,385,389,392,394,396,399,402,404,406,409,412,414,416,419,422,424,426,429,432,434,436,439,442,444,446,449,452,454,456,459,462,464,466,469],{"class":155,"line":156},[153,364,366],{"class":365},"snl16","const",[153,368,370],{"class":369},"sDLfK"," field",[153,372,373],{"class":365}," =",[153,375,376],{"class":159}," brickCourses",[153,378,379],{"class":162},"({cellsX: ",[153,381,140],{"class":159},[153,383,384],{"class":162},"(",[153,386,388],{"class":387},"sU2Wk","'cellsX'",[153,390,391],{"class":162},"), cellsY: ",[153,393,140],{"class":159},[153,395,384],{"class":162},[153,397,398],{"class":387},"'cellsY'",[153,400,401],{"class":162},"), mortar: ",[153,403,140],{"class":159},[153,405,384],{"class":162},[153,407,408],{"class":387},"'mortar'",[153,410,411],{"class":162},"), softness: ",[153,413,140],{"class":159},[153,415,384],{"class":162},[153,417,418],{"class":387},"'softness'",[153,420,421],{"class":162},"), variation: ",[153,423,140],{"class":159},[153,425,384],{"class":162},[153,427,428],{"class":387},"'variation'",[153,430,431],{"class":162},"), rotation: ",[153,433,140],{"class":159},[153,435,384],{"class":162},[153,437,438],{"class":387},"'rotation'",[153,440,441],{"class":162},"), offset: ",[153,443,140],{"class":159},[153,445,384],{"class":162},[153,447,448],{"class":387},"'offset'",[153,450,451],{"class":162},"), speedVariance: ",[153,453,140],{"class":159},[153,455,384],{"class":162},[153,457,458],{"class":387},"'speedVariance'",[153,460,461],{"class":162},"), seed: ",[153,463,140],{"class":159},[153,465,384],{"class":162},[153,467,468],{"class":387},"'seed'",[153,470,471],{"class":162},")})\n",[153,473,474],{"class":155,"line":166},[153,475,477],{"class":476},"sAwPA","\u002F\u002F paint: strokeOver({fill: p('colorMortar'), stroke: vary(p('colorBrick'), field.shade), mask: field.bricks, space: p('colorSpace')})\n",[302,479,481],{"id":480},"see-also","See also",[483,484,485,500,508],"ul",{},[486,487,488,495,496,499],"li",{},[489,490,492],"a",{"href":491},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fgridlines",[10,493,494],{},"gridLines"," — Square grid lines drawn in a ",[10,497,498],{},"cellFrame",", plus a per-cell shade for the fill.",[486,501,502,507],{},[489,503,505],{"href":504},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fcellframe",[10,506,498],{}," — The shared coordinate system of a tiled pattern: how many cells fit down the canvas height and how far the whole lattice is rotated.",[486,509,510,515],{},[489,511,513],{"href":512},"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fvary",[10,514,252],{}," — A color lightened or darkened per cell by a shade factor, alpha untouched.",[302,517,519],{"id":518},"used-by","Used by",[140,521,522],{},[489,523,525],{"href":524},"\u002Fdocs\u002Fcomponents\u002Fbrickpattern","BrickPattern",[527,528,529],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html pre.shiki code .sAwPA, html code.shiki .sAwPA{--shiki-default:#6A737D}",{"title":149,"searchDepth":166,"depth":166,"links":531},[532,533,534,535],{"id":304,"depth":166,"text":305},{"id":354,"depth":166,"text":355},{"id":480,"depth":166,"text":481},{"id":518,"depth":166,"text":519},"Patterns & tiling",false,null,"md","paint","Painting","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fpatterns\u002Fbrickcourses",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Fpatterns.ts#L694","docs\u002Fprimitives\u002F8.patterns\u002F13.brickcourses","Oyco2d-EVCYsSj4wey1E6NH2PgHT0BQQvNq8m3dcYDI"]