[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fpaint\u002Ftiles":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":172,"categorySlug":172,"categoryTitle":362,"curated":363,"description":364,"editUrl":365,"extension":366,"group":172,"groupTitle":367,"kind":368,"meta":369,"navigation":370,"path":371,"seo":372,"sourceUrl":373,"stem":374,"wordCount":365,"__hash__":375},"primitives\u002Fdocs\u002Fprimitives\u002F6.paint\u002F12.tiles.md","tiles",{"type":133,"value":134,"toc":355},"minimark",[135,138,146,167,182,189,194,244,248,323,327,341,345,351],[136,137,131],"h1",{"id":131},[139,140,141,142,145],"p",{},"Repeats a field ",[10,143,144],{},"count"," times, always wrapping.",[147,148,153],"pre",{"className":149,"code":150,"language":151,"meta":152,"style":152},"language-ts shiki shiki-themes github-dark","tiles(field: Field, count: FieldScalar): Field\n","ts","",[10,154,155],{"__ignoreMap":152},[156,157,160,163],"span",{"class":158,"line":159},"line",1,[156,161,131],{"class":162},"svObZ",[156,164,166],{"class":165},"s95oV","(field: Field, count: FieldScalar): Field\n",[139,168,169,170,173,174,177,178,181],{},"Import ",[10,171,172],{},"paint"," from ",[10,175,176],{},"shaders\u002Fstd"," and use ",[10,179,180],{},"paint.tiles",".",[139,183,184,185,188],{},"Made for sweeps: ",[10,186,187],{},"tiles(dist.conic(...), 4)"," gives four sectors. Any count works, including fractions.",[190,191,193],"h2",{"id":192},"parameters","Parameters",[195,196,197,213],"table",{},[198,199,200],"thead",{},[201,202,203,207,210],"tr",{},[204,205,206],"th",{},"Name",[204,208,209],{},"Type",[204,211,212],{},"Notes",[214,215,216,231],"tbody",{},[201,217,218,224,229],{},[219,220,221],"td",{},[10,222,223],{},"field",[219,225,226],{},[10,227,228],{},"Field",[219,230],{},[201,232,233,237,242],{},[219,234,235],{},[10,236,144],{},[219,238,239],{},[10,240,241],{},"FieldScalar",[219,243],{},[190,245,247],{"id":246},"example","Example",[147,249,251],{"className":149,"code":250,"language":151,"meta":152,"style":152},"paint: rampOver(tiles(dist.conic({center: p('center'), rotation: p('rotation')}), p('repeat')), stops(p('colorSpace')))\n",[10,252,253],{"__ignoreMap":152},[156,254,255,257,260,263,266,268,271,274,277,279,281,285,288,290,292,295,298,300,302,305,308,311,313,315,317,320],{"class":158,"line":159},[156,256,172],{"class":162},[156,258,259],{"class":165},": ",[156,261,262],{"class":162},"rampOver",[156,264,265],{"class":165},"(",[156,267,131],{"class":162},[156,269,270],{"class":165},"(dist.",[156,272,273],{"class":162},"conic",[156,275,276],{"class":165},"({center: ",[156,278,139],{"class":162},[156,280,265],{"class":165},[156,282,284],{"class":283},"sU2Wk","'center'",[156,286,287],{"class":165},"), rotation: ",[156,289,139],{"class":162},[156,291,265],{"class":165},[156,293,294],{"class":283},"'rotation'",[156,296,297],{"class":165},")}), ",[156,299,139],{"class":162},[156,301,265],{"class":165},[156,303,304],{"class":283},"'repeat'",[156,306,307],{"class":165},")), ",[156,309,310],{"class":162},"stops",[156,312,265],{"class":165},[156,314,139],{"class":162},[156,316,265],{"class":165},[156,318,319],{"class":283},"'colorSpace'",[156,321,322],{"class":165},")))\n",[190,324,326],{"id":325},"see-also","See also",[328,329,330],"ul",{},[331,332,333,340],"li",{},[334,335,337],"a",{"href":336},"\u002Fdocs\u002Fprimitives\u002Fpaint\u002Frings",[10,338,339],{},"rings"," — Repeats a field as concentric bands.",[190,342,344],{"id":343},"used-by","Used by",[139,346,347],{},[334,348,350],{"href":349},"\u002Fdocs\u002Fcomponents\u002Fconicgradient","ConicGradient",[352,353,354],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":152,"searchDepth":356,"depth":356,"links":357},2,[358,359,360,361],{"id":192,"depth":356,"text":193},{"id":246,"depth":356,"text":247},{"id":325,"depth":356,"text":326},{"id":343,"depth":356,"text":344},"Fields, palettes & ramps",false,"Repeats a field `count` times, always wrapping.",null,"md","Painting","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fpaint\u002Ftiles",{"title":131,"description":364},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Ffields.ts#L399","docs\u002Fprimitives\u002F6.paint\u002F12.tiles","jJSgc34WlqJ9BPGKhqgpKLAJRfzIgMtJ_Ex0L72goe4"]