[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fnoise\u002Foverrgb":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":176,"categorySlug":176,"categoryTitle":489,"curated":490,"description":142,"editUrl":491,"extension":492,"group":493,"groupTitle":494,"kind":495,"meta":496,"navigation":497,"path":498,"seo":499,"sourceUrl":500,"stem":501,"wordCount":491,"__hash__":502},"primitives\u002Fdocs\u002Fprimitives\u002F12.noise\u002F28.overrgb.md","overRgb",{"type":133,"value":134,"toc":483},"minimark",[135,139,143,171,186,201,206,258,262,430,434,469,473,479],[136,137,131],"h1",{"id":138},"overrgb",[140,141,142],"p",{},"Runs color-only steps over a paint, in order, leaving its alpha alone.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","overRgb(paint: Paint, ...stages: RgbStage[]): Paint\n","ts","",[10,151,152],{"__ignoreMap":149},[153,154,157,160,164,168],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(paint: Paint, ",[153,165,167],{"class":166},"snl16","...",[153,169,170],{"class":162},"stages: RgbStage[]): Paint\n",[140,172,173,174,177,178,181,182,185],{},"Import ",[10,175,176],{},"noise"," from ",[10,179,180],{},"shaders\u002Fstd"," and use ",[10,183,184],{},"noise.overRgb",".",[140,187,188,189,192,193,196,197,200],{},"This is how ",[10,190,191],{},"ribbons"," is closed: the ribbons come out in the working color space, ",[10,194,195],{},"backToP3"," brings them to display color and ",[10,198,199],{},"tonePow"," lifts them.",[202,203,205],"h2",{"id":204},"parameters","Parameters",[207,208,209,225],"table",{},[210,211,212],"thead",{},[213,214,215,219,222],"tr",{},[216,217,218],"th",{},"Name",[216,220,221],{},"Type",[216,223,224],{},"Notes",[226,227,228,243],"tbody",{},[213,229,230,236,241],{},[231,232,233],"td",{},[10,234,235],{},"paint",[231,237,238],{},[10,239,240],{},"Paint",[231,242],{},[213,244,245,250,255],{},[231,246,247],{},[10,248,249],{},"...stages",[231,251,252],{},[10,253,254],{},"RgbStage[]",[231,256,257],{},"Optional.",[202,259,261],{"id":260},"example","Example",[144,263,265],{"className":146,"code":264,"language":148,"meta":149,"style":149},"const strands = ribbons({from: p('start'), to: p('end'), count: p('lineCount'), width: p('lineWidth'), amplitude: p('amplitude'), frequency: p('frequency'), softness: p('softness'), spread: p('spread'), pinEdges: p('pinEdges'), colorScale: p('colorScale'), colorVariance: p('colorVariance')})\npaint: overRgb(strands, backToP3({space: p('colorSpace')}), tonePow())\n",[10,266,267,397],{"__ignoreMap":149},[153,268,269,272,276,279,282,285,287,290,294,297,299,301,304,307,309,311,314,317,319,321,324,327,329,331,334,337,339,341,344,347,349,351,354,357,359,361,364,367,369,371,374,377,379,381,384,387,389,391,394],{"class":155,"line":156},[153,270,271],{"class":166},"const",[153,273,275],{"class":274},"sDLfK"," strands",[153,277,278],{"class":166}," =",[153,280,281],{"class":159}," ribbons",[153,283,284],{"class":162},"({from: ",[153,286,140],{"class":159},[153,288,289],{"class":162},"(",[153,291,293],{"class":292},"sU2Wk","'start'",[153,295,296],{"class":162},"), to: ",[153,298,140],{"class":159},[153,300,289],{"class":162},[153,302,303],{"class":292},"'end'",[153,305,306],{"class":162},"), count: ",[153,308,140],{"class":159},[153,310,289],{"class":162},[153,312,313],{"class":292},"'lineCount'",[153,315,316],{"class":162},"), width: ",[153,318,140],{"class":159},[153,320,289],{"class":162},[153,322,323],{"class":292},"'lineWidth'",[153,325,326],{"class":162},"), amplitude: ",[153,328,140],{"class":159},[153,330,289],{"class":162},[153,332,333],{"class":292},"'amplitude'",[153,335,336],{"class":162},"), frequency: ",[153,338,140],{"class":159},[153,340,289],{"class":162},[153,342,343],{"class":292},"'frequency'",[153,345,346],{"class":162},"), softness: ",[153,348,140],{"class":159},[153,350,289],{"class":162},[153,352,353],{"class":292},"'softness'",[153,355,356],{"class":162},"), spread: ",[153,358,140],{"class":159},[153,360,289],{"class":162},[153,362,363],{"class":292},"'spread'",[153,365,366],{"class":162},"), pinEdges: ",[153,368,140],{"class":159},[153,370,289],{"class":162},[153,372,373],{"class":292},"'pinEdges'",[153,375,376],{"class":162},"), colorScale: ",[153,378,140],{"class":159},[153,380,289],{"class":162},[153,382,383],{"class":292},"'colorScale'",[153,385,386],{"class":162},"), colorVariance: ",[153,388,140],{"class":159},[153,390,289],{"class":162},[153,392,393],{"class":292},"'colorVariance'",[153,395,396],{"class":162},")})\n",[153,398,400,402,405,407,410,412,415,417,419,422,425,427],{"class":155,"line":399},2,[153,401,235],{"class":159},[153,403,404],{"class":162},": ",[153,406,131],{"class":159},[153,408,409],{"class":162},"(strands, ",[153,411,195],{"class":159},[153,413,414],{"class":162},"({space: ",[153,416,140],{"class":159},[153,418,289],{"class":162},[153,420,421],{"class":292},"'colorSpace'",[153,423,424],{"class":162},")}), ",[153,426,199],{"class":159},[153,428,429],{"class":162},"())\n",[202,431,433],{"id":432},"see-also","See also",[435,436,437,447,458],"ul",{},[438,439,440,446],"li",{},[441,442,444],"a",{"href":443},"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fribbons",[10,445,191],{}," — Flowing gradient-colored ribbons between two points: the Strands look.",[438,448,449,454,455,457],{},[441,450,452],{"href":451},"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Fbacktop3",[10,453,195],{}," — Brings ",[10,456,191],{}," color from its working color space back to display color.",[438,459,460,465,466,468],{},[441,461,463],{"href":462},"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Ftonepow",[10,464,199],{}," — A gentle lift of the mid-tones (rgb to the power 0.85), as an ",[10,467,131],{}," step.",[202,470,472],{"id":471},"used-by","Used by",[140,474,475],{},[441,476,478],{"href":477},"\u002Fdocs\u002Fcomponents\u002Fstrands","Strands",[480,481,482],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":149,"searchDepth":399,"depth":399,"links":484},[485,486,487,488],{"id":204,"depth":399,"text":205},{"id":260,"depth":399,"text":261},{"id":432,"depth":399,"text":433},{"id":471,"depth":399,"text":472},"Noise",false,null,"md","light","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fnoise\u002Foverrgb",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Fnoise.ts#L952","docs\u002Fprimitives\u002F12.noise\u002F28.overrgb","CF3AB0Jw6gAwgAaFSG_yBVy_WiGjF4fO9hcMI63YhHk"]