[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fmedia\u002Fvideomedia":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":305,"categorySlug":305,"categoryTitle":502,"curated":503,"description":142,"editUrl":504,"extension":505,"group":506,"groupTitle":507,"kind":508,"meta":509,"navigation":510,"path":511,"seo":512,"sourceUrl":513,"stem":514,"wordCount":504,"__hash__":515},"primitives\u002Fdocs\u002Fprimitives\u002F11.media\u002F2.videomedia.md","videoMedia",{"type":133,"value":134,"toc":496},"minimark",[135,139,143,300,315,342,347,382,390,393,397,455,459,482,486,492],[136,137,131],"h1",{"id":138},"videomedia",[140,141,142],"p",{},"A video from a URL prop, playing in the layer.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","videoMedia(opts: MediaFitSlots & {\n    \u002F** The URL prop. *\u002F\n    src: PropRef\n    \u002F** The loop prop, synced to the video each frame. *\u002F\n    loop: PropRef\n    \u002F** Milliseconds to wait for the video's metadata before giving up. *\u002F\n    metadataTimeoutMs: number\n    onError?: (\n  error: unknown,\n  info: {url: string | null; stage: 'acquire' | 'autoplay'},\n) => void\n}): MediaSurfaceHalf\n","ts","",[10,151,152,171,178,184,190,196,202,208,220,237,282,294],{"__ignoreMap":149},[153,154,157,160,164,168],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(opts: MediaFitSlots ",[153,165,167],{"class":166},"snl16","&",[153,169,170],{"class":162}," {\n",[153,172,174],{"class":155,"line":173},2,[153,175,177],{"class":176},"sAwPA","    \u002F** The URL prop. *\u002F\n",[153,179,181],{"class":155,"line":180},3,[153,182,183],{"class":162},"    src: PropRef\n",[153,185,187],{"class":155,"line":186},4,[153,188,189],{"class":176},"    \u002F** The loop prop, synced to the video each frame. *\u002F\n",[153,191,193],{"class":155,"line":192},5,[153,194,195],{"class":162},"    loop: PropRef\n",[153,197,199],{"class":155,"line":198},6,[153,200,201],{"class":176},"    \u002F** Milliseconds to wait for the video's metadata before giving up. *\u002F\n",[153,203,205],{"class":155,"line":204},7,[153,206,207],{"class":162},"    metadataTimeoutMs: number\n",[153,209,211,214,217],{"class":155,"line":210},8,[153,212,213],{"class":162},"    onError",[153,215,216],{"class":166},"?:",[153,218,219],{"class":162}," (\n",[153,221,223,227,230,234],{"class":155,"line":222},9,[153,224,226],{"class":225},"s9osk","  error",[153,228,229],{"class":166},":",[153,231,233],{"class":232},"sDLfK"," unknown",[153,235,236],{"class":162},",\n",[153,238,240,243,245,248,251,253,256,259,262,265,268,270,274,276,279],{"class":155,"line":239},10,[153,241,242],{"class":225},"  info",[153,244,229],{"class":166},[153,246,247],{"class":162}," {",[153,249,250],{"class":225},"url",[153,252,229],{"class":166},[153,254,255],{"class":232}," string",[153,257,258],{"class":166}," |",[153,260,261],{"class":232}," null",[153,263,264],{"class":162},"; ",[153,266,267],{"class":225},"stage",[153,269,229],{"class":166},[153,271,273],{"class":272},"sU2Wk"," 'acquire'",[153,275,258],{"class":166},[153,277,278],{"class":272}," 'autoplay'",[153,280,281],{"class":162},"},\n",[153,283,285,288,291],{"class":155,"line":284},11,[153,286,287],{"class":162},") ",[153,289,290],{"class":166},"=>",[153,292,293],{"class":166}," void\n",[153,295,297],{"class":155,"line":296},12,[153,298,299],{"class":162},"}): MediaSurfaceHalf\n",[140,301,302,303,306,307,310,311,314],{},"Import ",[10,304,305],{},"media"," from ",[10,308,309],{},"shaders\u002Fstd"," and use ",[10,312,313],{},"media.videoMedia",".",[140,316,317,318,321,322,325,326,329,330,333,334,337,338,341],{},"The video plays muted and inline. ",[10,319,320],{},"loop"," is a boolean prop. ",[10,323,324],{},"metadataTimeoutMs"," is how long to wait for the video's metadata before reporting a failure. Set ",[10,327,328],{},"naturalSizeKey: {fromProp: 'url'}"," on the definition. ",[10,331,332],{},"onError"," tells you whether loading (",[10,335,336],{},"'acquire'",") or playback (",[10,339,340],{},"'autoplay'",") failed.",[343,344,346],"h2",{"id":345},"parameters","Parameters",[348,349,350,366],"table",{},[351,352,353],"thead",{},[354,355,356,360,363],"tr",{},[357,358,359],"th",{},"Name",[357,361,362],{},"Type",[357,364,365],{},"Notes",[367,368,369],"tbody",{},[354,370,371,377,380],{},[372,373,374],"td",{},[10,375,376],{},"opts",[372,378,379],{},"`MediaFitSlots & {",[372,381],{},[144,383,388],{"className":384,"code":386,"language":387},[385],"language-text","\u002F** The URL prop. *\u002F\nsrc: PropRef\n\u002F** The loop prop, synced to the video each frame. *\u002F\nloop: PropRef\n\u002F** Milliseconds to wait for the video's metadata before giving up. *\u002F\nmetadataTimeoutMs: number\nonError?: (error: unknown, info: {url: string \\| null; stage: 'acquire' \\| 'autoplay'}) => void\n","text",[10,389,386],{"__ignoreMap":149},[140,391,392],{},"}` |  |",[343,394,396],{"id":395},"example","Example",[144,398,400],{"className":146,"code":399,"language":148,"meta":149,"style":149},"...videoMedia({src: p('url'), fit: p('objectFit'), loop: p('loop'), decode: 'srgb-linear-alpha-cut', metadataTimeoutMs: 10000})\n",[10,401,402],{"__ignoreMap":149},[153,403,404,407,409,412,414,417,420,423,425,427,430,433,435,437,440,443,446,449,452],{"class":155,"line":156},[153,405,406],{"class":166},"...",[153,408,131],{"class":159},[153,410,411],{"class":162},"({src: ",[153,413,140],{"class":159},[153,415,416],{"class":162},"(",[153,418,419],{"class":272},"'url'",[153,421,422],{"class":162},"), fit: ",[153,424,140],{"class":159},[153,426,416],{"class":162},[153,428,429],{"class":272},"'objectFit'",[153,431,432],{"class":162},"), loop: ",[153,434,140],{"class":159},[153,436,416],{"class":162},[153,438,439],{"class":272},"'loop'",[153,441,442],{"class":162},"), decode: ",[153,444,445],{"class":272},"'srgb-linear-alpha-cut'",[153,447,448],{"class":162},", metadataTimeoutMs: ",[153,450,451],{"class":232},"10000",[153,453,454],{"class":162},"})\n",[343,456,458],{"id":457},"see-also","See also",[460,461,462,473],"ul",{},[463,464,465,472],"li",{},[466,467,469],"a",{"href":468},"\u002Fdocs\u002Fprimitives\u002Fmedia\u002Fimagemedia",[10,470,471],{},"imageMedia"," — An image from a URL prop, fitted into the layer.",[463,474,475,481],{},[466,476,478],{"href":477},"\u002Fdocs\u002Fprimitives\u002Fmedia\u002Fwebcammedia",[10,479,480],{},"webcamMedia"," — The user's camera, live in the layer.",[343,483,485],{"id":484},"used-by","Used by",[140,487,488],{},[466,489,491],{"href":490},"\u002Fdocs\u002Fcomponents\u002Fvideotexture","VideoTexture",[493,494,495],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sAwPA, html code.shiki .sAwPA{--shiki-default:#6A737D}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}",{"title":149,"searchDepth":173,"depth":173,"links":497},[498,499,500,501],{"id":345,"depth":173,"text":346},{"id":395,"depth":173,"text":396},{"id":457,"depth":173,"text":458},{"id":484,"depth":173,"text":485},"Media",false,null,"md","paint","Painting","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fmedia\u002Fvideomedia",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Fmedia.ts#L134","docs\u002Fprimitives\u002F11.media\u002F2.videomedia","xoQxS_CevCoemtJapuihzyhClH8ouz2VBUQeLjOXBlw"]