[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fmath\u002Fvec3":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":168,"categorySlug":168,"categoryTitle":436,"curated":437,"description":141,"editUrl":438,"extension":439,"group":440,"groupTitle":441,"kind":442,"meta":443,"navigation":444,"path":445,"seo":446,"sourceUrl":447,"stem":448,"wordCount":438,"__hash__":449},"primitives\u002Fdocs\u002Fprimitives\u002F22.math\u002F10.vec3.md","vec3",{"type":133,"value":134,"toc":429},"minimark",[135,138,142,163,178,183,246,250,291,295,327,331,425],[136,137,131],"h1",{"id":131},[139,140,141],"p",{},"A 3D vector from three values, often a color without alpha.",[143,144,149],"pre",{"className":145,"code":146,"language":147,"meta":148,"style":148},"language-ts shiki shiki-themes github-dark","vec3(x: Val, y: Val, z: Val): Expr\n","ts","",[10,150,151],{"__ignoreMap":148},[152,153,156,159],"span",{"class":154,"line":155},"line",1,[152,157,131],{"class":158},"svObZ",[152,160,162],{"class":161},"s95oV","(x: Val, y: Val, z: Val): Expr\n",[139,164,165,166,169,170,173,174,177],{},"Import ",[10,167,168],{},"math"," from ",[10,171,172],{},"shaders\u002Fstd"," and use ",[10,175,176],{},"math.vec3",".",[179,180,182],"h2",{"id":181},"parameters","Parameters",[184,185,186,202],"table",{},[187,188,189],"thead",{},[190,191,192,196,199],"tr",{},[193,194,195],"th",{},"Name",[193,197,198],{},"Type",[193,200,201],{},"Notes",[203,204,205,220,233],"tbody",{},[190,206,207,213,218],{},[208,209,210],"td",{},[10,211,212],{},"x",[208,214,215],{},[10,216,217],{},"Val",[208,219],{},[190,221,222,227,231],{},[208,223,224],{},[10,225,226],{},"y",[208,228,229],{},[10,230,217],{},[208,232],{},[190,234,235,240,244],{},[208,236,237],{},[10,238,239],{},"z",[208,241,242],{},[10,243,217],{},[208,245],{},[179,247,249],{"id":248},"example","Example",[143,251,253],{"className":145,"code":252,"language":147,"meta":148,"style":148},"const warmWhite = vec3(1, 0.96, 0.9)\n",[10,254,255],{"__ignoreMap":148},[152,256,257,261,265,268,271,274,277,280,283,285,288],{"class":154,"line":155},[152,258,260],{"class":259},"snl16","const",[152,262,264],{"class":263},"sDLfK"," warmWhite",[152,266,267],{"class":259}," =",[152,269,270],{"class":158}," vec3",[152,272,273],{"class":161},"(",[152,275,276],{"class":263},"1",[152,278,279],{"class":161},", ",[152,281,282],{"class":263},"0.96",[152,284,279],{"class":161},[152,286,287],{"class":263},"0.9",[152,289,290],{"class":161},")\n",[179,292,294],{"id":293},"see-also","See also",[296,297,298,309,318],"ul",{},[299,300,301,308],"li",{},[302,303,305],"a",{"href":304},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fvec2",[10,306,307],{},"vec2"," — A 2D vector from two values.",[299,310,311,317],{},[302,312,314],{"href":313},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fvec4",[10,315,316],{},"vec4"," — A 4D vector, usually the final color with alpha.",[299,319,320,326],{},[302,321,323],{"href":322},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fsplat3",[10,324,325],{},"splat3"," — One number copied into all three channels of a vec3.",[179,328,330],{"id":329},"used-by","Used by",[139,332,333,279,337,279,341,279,345,279,349,279,353,279,357,279,361,279,365,279,369,279,373,279,377,279,381,279,385,279,389,279,393,279,397,279,401,279,405,279,409,279,413,279,417,279,421],{},[302,334,336],{"href":335},"\u002Fdocs\u002Fcomponents\u002Faurora","Aurora",[302,338,340],{"href":339},"\u002Fdocs\u002Fcomponents\u002Fblob","Blob",[302,342,344],{"href":343},"\u002Fdocs\u002Fcomponents\u002Fchrome","Chrome",[302,346,348],{"href":347},"\u002Fdocs\u002Fcomponents\u002Fcrystal","Crystal",[302,350,352],{"href":351},"\u002Fdocs\u002Fcomponents\u002Fflowinggradient","FlowingGradient",[302,354,356],{"href":355},"\u002Fdocs\u002Fcomponents\u002Ffrost","Frost",[302,358,360],{"href":359},"\u002Fdocs\u002Fcomponents\u002Fgoo","Goo",[302,362,364],{"href":363},"\u002Fdocs\u002Fcomponents\u002Fheatmap","Heatmap",[302,366,368],{"href":367},"\u002Fdocs\u002Fcomponents\u002Fhologram","Hologram",[302,370,372],{"href":371},"\u002Fdocs\u002Fcomponents\u002Fholographic","Holographic",[302,374,376],{"href":375},"\u002Fdocs\u002Fcomponents\u002Firradiance","Irradiance",[302,378,380],{"href":379},"\u002Fdocs\u002Fcomponents\u002Fmeshgradient","MeshGradient",[302,382,384],{"href":383},"\u002Fdocs\u002Fcomponents\u002Fnebula","Nebula",[302,386,388],{"href":387},"\u002Fdocs\u002Fcomponents\u002Fpixelthrow","PixelThrow",[302,390,392],{"href":391},"\u002Fdocs\u002Fcomponents\u002Fplastic","Plastic",[302,394,396],{"href":395},"\u002Fdocs\u002Fcomponents\u002Freactiondiffusion","ReactionDiffusion",[302,398,400],{"href":399},"\u002Fdocs\u002Fcomponents\u002Fsatin","Satin",[302,402,404],{"href":403},"\u002Fdocs\u002Fcomponents\u002Fsparkle","Sparkle",[302,406,408],{"href":407},"\u002Fdocs\u002Fcomponents\u002Fstudiobackground","StudioBackground",[302,410,412],{"href":411},"\u002Fdocs\u002Fcomponents\u002Fsurface3d","Surface3D",[302,414,416],{"href":415},"\u002Fdocs\u002Fcomponents\u002Ftimetrail","TimeTrail",[302,418,420],{"href":419},"\u002Fdocs\u002Fcomponents\u002Fvoxels","Voxels",[302,422,424],{"href":423},"\u002Fdocs\u002Fcomponents\u002Fwater","Water",[426,427,428],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}",{"title":148,"searchDepth":430,"depth":430,"links":431},2,[432,433,434,435],{"id":181,"depth":430,"text":182},{"id":248,"depth":430,"text":249},{"id":293,"depth":430,"text":294},{"id":329,"depth":430,"text":330},"Math",false,null,"md","space","Shapes, frames & warps","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fvec3",{"title":131,"description":141},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fmath.ts#L524","docs\u002Fprimitives\u002F22.math\u002F10.vec3","8yecyTCCvZ5wvNccYG2W-9PuhnqnQsOOovVp2pjEOGg"]