[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fmath\u002Flt":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":176,"categorySlug":176,"categoryTitle":350,"curated":351,"description":352,"editUrl":353,"extension":354,"group":355,"groupTitle":356,"kind":357,"meta":358,"navigation":359,"path":360,"seo":361,"sourceUrl":362,"stem":363,"wordCount":353,"__hash__":364},"primitives\u002Fdocs\u002Fprimitives\u002F22.math\u002F28.lt.md","lt",{"type":133,"value":134,"toc":344},"minimark",[135,138,150,171,185,191,196,244,248,277,281,340],[136,137,131],"h1",{"id":131},[139,140,141,142,145,146,149],"p",{},"True when ",[10,143,144],{},"a"," is less than ",[10,147,148],{},"b",".",[151,152,157],"pre",{"className":153,"code":154,"language":155,"meta":156,"style":156},"language-ts shiki shiki-themes github-dark","lt(a: Val, b: Val): Expr\n","ts","",[10,158,159],{"__ignoreMap":156},[160,161,164,167],"span",{"class":162,"line":163},"line",1,[160,165,131],{"class":166},"svObZ",[160,168,170],{"class":169},"s95oV","(a: Val, b: Val): Expr\n",[139,172,173,174,177,178,181,182,149],{},"Import ",[10,175,176],{},"math"," from ",[10,179,180],{},"shaders\u002Fstd"," and use ",[10,183,184],{},"math.lt",[139,186,187,188,149],{},"A condition for ",[10,189,190],{},"select",[192,193,195],"h2",{"id":194},"parameters","Parameters",[197,198,199,215],"table",{},[200,201,202],"thead",{},[203,204,205,209,212],"tr",{},[206,207,208],"th",{},"Name",[206,210,211],{},"Type",[206,213,214],{},"Notes",[216,217,218,232],"tbody",{},[203,219,220,225,230],{},[221,222,223],"td",{},[10,224,144],{},[221,226,227],{},[10,228,229],{},"Val",[221,231],{},[203,233,234,238,242],{},[221,235,236],{},[10,237,148],{},[221,239,240],{},[10,241,229],{},[221,243],{},[192,245,247],{"id":246},"example","Example",[151,249,251],{"className":153,"code":250,"language":155,"meta":156,"style":156},"const rgb = select(lt(dist, radius), insideRgb, outsideRgb)\n",[10,252,253],{"__ignoreMap":156},[160,254,255,259,263,266,269,272,274],{"class":162,"line":163},[160,256,258],{"class":257},"snl16","const",[160,260,262],{"class":261},"sDLfK"," rgb",[160,264,265],{"class":257}," =",[160,267,268],{"class":166}," select",[160,270,271],{"class":169},"(",[160,273,131],{"class":166},[160,275,276],{"class":169},"(dist, radius), insideRgb, outsideRgb)\n",[192,278,280],{"id":279},"see-also","See also",[282,283,284,299,312,325],"ul",{},[285,286,287,293,294,296,297,149],"li",{},[144,288,290],{"href":289},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fle",[10,291,292],{},"le"," — True when ",[10,295,144],{}," is less than or equal to ",[10,298,148],{},[285,300,301,293,307,309,310,149],{},[144,302,304],{"href":303},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fgt",[10,305,306],{},"gt",[10,308,144],{}," is greater than ",[10,311,148],{},[285,313,314,293,320,322,323,149],{},[144,315,317],{"href":316},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fge",[10,318,319],{},"ge",[10,321,144],{}," is greater than or equal to ",[10,324,148],{},[285,326,327,332,333,336,337,149],{},[144,328,330],{"href":329},"\u002Fdocs\u002Fprimitives\u002Fmath\u002Fselect",[10,331,190],{}," — ",[10,334,335],{},"ifTrue"," when the condition holds, otherwise ",[10,338,339],{},"ifFalse",[341,342,343],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}",{"title":156,"searchDepth":345,"depth":345,"links":346},2,[347,348,349],{"id":194,"depth":345,"text":195},{"id":246,"depth":345,"text":247},{"id":279,"depth":345,"text":280},"Math",false,"True when `a` is less than `b`.",null,"md","space","Shapes, frames & warps","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fmath\u002Flt",{"title":131,"description":352},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fmath.ts#L443","docs\u002Fprimitives\u002F22.math\u002F28.lt","QT0A59GfU73TEa0RgzMMsk8D8vqVFlTSAaIwopW_9Eg"]