[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Fmask\u002Fsoftdisc":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":210,"categorySlug":210,"categoryTitle":377,"curated":378,"description":142,"editUrl":379,"extension":380,"group":381,"groupTitle":382,"kind":383,"meta":384,"navigation":385,"path":386,"seo":387,"sourceUrl":388,"stem":389,"wordCount":379,"__hash__":390},"primitives\u002Fdocs\u002Fprimitives\u002F21.mask\u002F2.softdisc.md","softDisc",{"type":133,"value":134,"toc":371},"minimark",[135,139,143,205,220,238,243,278,286,289,293,330,334,357,361,367],[136,137,131],"h1",{"id":138},"softdisc",[140,141,142],"p",{},"A filled disc with a soft, shaped edge.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","softDisc(opts: {\n    dist: Expr\n    radius: Expr | number\n    softness: {width: Expr | number; curve: Expr | number}\n}): Expr\n","ts","",[10,151,152,164,170,183,199],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(opts: {\n",[153,165,167],{"class":155,"line":166},2,[153,168,169],{"class":162},"    dist: Expr\n",[153,171,173,176,180],{"class":155,"line":172},3,[153,174,175],{"class":162},"    radius: Expr ",[153,177,179],{"class":178},"snl16","|",[153,181,182],{"class":162}," number\n",[153,184,186,189,191,194,196],{"class":155,"line":185},4,[153,187,188],{"class":162},"    softness: {width: Expr ",[153,190,179],{"class":178},[153,192,193],{"class":162}," number; curve: Expr ",[153,195,179],{"class":178},[153,197,198],{"class":162}," number}\n",[153,200,202],{"class":155,"line":201},5,[153,203,204],{"class":162},"}): Expr\n",[140,206,207,208,211,212,215,216,219],{},"Import ",[10,209,210],{},"mask"," from ",[10,213,214],{},"shaders\u002Fstd"," and use ",[10,217,218],{},"mask.softDisc",".",[140,221,222,225,226,229,230,233,234,237],{},[10,223,224],{},"dist"," is the distance from the disc's center and ",[10,227,228],{},"radius"," its size, both in the same units. The edge fades over ",[10,231,232],{},"softness.width"," either side of the radius, and ",[10,235,236],{},"softness.curve"," bends that fade: 1 is even, higher values pull it tighter toward the rim. The look of blobs, orbs and glow dots.",[239,240,242],"h2",{"id":241},"parameters","Parameters",[244,245,246,262],"table",{},[247,248,249],"thead",{},[250,251,252,256,259],"tr",{},[253,254,255],"th",{},"Name",[253,257,258],{},"Type",[253,260,261],{},"Notes",[263,264,265],"tbody",{},[250,266,267,273,276],{},[268,269,270],"td",{},[10,271,272],{},"opts",[268,274,275],{},"`{",[268,277],{},[144,279,284],{"className":280,"code":282,"language":283},[281],"language-text","dist: Expr\nradius: Expr \\| number\nsoftness: {width: Expr \\| number; curve: Expr \\| number}\n","text",[10,285,282],{"__ignoreMap":149},[140,287,288],{},"}` |  |",[239,290,292],{"id":291},"example","Example",[144,294,296],{"className":146,"code":295,"language":148,"meta":149,"style":149},"const orb = mask.softDisc({dist, radius: params.uniforms.size, softness: {width: 0.08, curve: 1.5}})\n",[10,297,298],{"__ignoreMap":149},[153,299,300,303,307,310,313,315,318,321,324,327],{"class":155,"line":156},[153,301,302],{"class":178},"const",[153,304,306],{"class":305},"sDLfK"," orb",[153,308,309],{"class":178}," =",[153,311,312],{"class":162}," mask.",[153,314,131],{"class":159},[153,316,317],{"class":162},"({dist, radius: params.uniforms.size, softness: {width: ",[153,319,320],{"class":305},"0.08",[153,322,323],{"class":162},", curve: ",[153,325,326],{"class":305},"1.5",[153,328,329],{"class":162},"}})\n",[239,331,333],{"id":332},"see-also","See also",[335,336,337,348],"ul",{},[338,339,340,347],"li",{},[341,342,344],"a",{"href":343},"\u002Fdocs\u002Fprimitives\u002Fmask\u002Fcrispfill",[10,345,346],{},"crispFill"," — A clean fill of a shape: 1 inside, 0 outside.",[338,349,350,356],{},[341,351,353],{"href":352},"\u002Fdocs\u002Fprimitives\u002Fmask\u002Fsoftband",[10,354,355],{},"softBand"," — A soft band around a line, sharp on one side and long on the other.",[239,358,360],{"id":359},"used-by","Used by",[140,362,363],{},[341,364,366],{"href":365},"\u002Fdocs\u002Fcomponents\u002Fblob","Blob",[368,369,370],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}",{"title":149,"searchDepth":166,"depth":166,"links":372},[373,374,375,376],{"id":241,"depth":166,"text":242},{"id":291,"depth":166,"text":292},{"id":332,"depth":166,"text":333},{"id":359,"depth":166,"text":360},"Masks",false,null,"md","space","Shapes, frames & warps","function",{},true,"\u002Fdocs\u002Fprimitives\u002Fmask\u002Fsoftdisc",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fmask.ts#L60","docs\u002Fprimitives\u002F21.mask\u002F2.softdisc","biWBbhAArWug8yPzT86pplAr2MtgIH7omXF8cM8w5M8"]