[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Flight\u002Fraylobes":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":169,"categorySlug":169,"categoryTitle":355,"curated":356,"description":142,"editUrl":357,"extension":358,"group":169,"groupTitle":359,"kind":360,"meta":361,"navigation":362,"path":363,"seo":364,"sourceUrl":365,"stem":366,"wordCount":357,"__hash__":367},"primitives\u002Fdocs\u002Fprimitives\u002F13.light\u002F11.raylobes.md","rayLobes",{"type":133,"value":134,"toc":349},"minimark",[135,139,143,164,179,194,199,236,240,307,311,345],[136,137,131],"h1",{"id":138},"raylobes",[140,141,142],"p",{},"Soft rays fanning out from the center of a radial frame, turning with the layer's clock.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","rayLobes(slots: {count: ArgSpec; spin: number; sharpness: ArgSpec}): LightPart\n","ts","",[10,151,152],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(slots: {count: ArgSpec; spin: number; sharpness: ArgSpec}): LightPart\n",[140,165,166,167,170,171,174,175,178],{},"Import ",[10,168,169],{},"light"," from ",[10,172,173],{},"shaders\u002Fstd"," and use ",[10,176,177],{},"light.rayLobes",".",[140,180,181,182,185,186,189,190,193],{},"Returns a 0–1 field with ",[10,183,184],{},"count"," rays. ",[10,187,188],{},"spin"," is a plain number that scales the clock: 1 turns counter-clockwise, -1 clockwise, 0 holds still. ",[10,191,192],{},"sharpness"," above 1 narrows the bright rays, below 1 widens them.",[195,196,198],"h2",{"id":197},"parameters","Parameters",[200,201,202,218],"table",{},[203,204,205],"thead",{},[206,207,208,212,215],"tr",{},[209,210,211],"th",{},"Name",[209,213,214],{},"Type",[209,216,217],{},"Notes",[219,220,221],"tbody",{},[206,222,223,229,234],{},[224,225,226],"td",{},[10,227,228],{},"slots",[224,230,231],{},[10,232,233],{},"{count: ArgSpec; spin: number; sharpness: ArgSpec}",[224,235],{},[195,237,239],{"id":238},"example","Example",[144,241,243],{"className":146,"code":242,"language":148,"meta":149,"style":149},"coverage: withFrame(radialFrame(p('center')), rayLobes({count: p('rays'), spin: -1, sharpness: 4}))\n",[10,244,245],{"__ignoreMap":149},[153,246,247,250,253,256,259,262,264,266,268,272,275,277,280,282,284,287,290,294,298,301,304],{"class":155,"line":156},[153,248,249],{"class":159},"coverage",[153,251,252],{"class":162},": ",[153,254,255],{"class":159},"withFrame",[153,257,258],{"class":162},"(",[153,260,261],{"class":159},"radialFrame",[153,263,258],{"class":162},[153,265,140],{"class":159},[153,267,258],{"class":162},[153,269,271],{"class":270},"sU2Wk","'center'",[153,273,274],{"class":162},")), ",[153,276,131],{"class":159},[153,278,279],{"class":162},"({count: ",[153,281,140],{"class":159},[153,283,258],{"class":162},[153,285,286],{"class":270},"'rays'",[153,288,289],{"class":162},"), spin: ",[153,291,293],{"class":292},"snl16","-",[153,295,297],{"class":296},"sDLfK","1",[153,299,300],{"class":162},", sharpness: ",[153,302,303],{"class":296},"4",[153,305,306],{"class":162},"}))\n",[195,308,310],{"id":309},"see-also","See also",[312,313,314,328,337],"ul",{},[315,316,317,324,325,327],"li",{},[318,319,321],"a",{"href":320},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fsoftraylobes",[10,322,323],{},"softRayLobes"," — ",[10,326,131],{}," with a softness slider instead of a sharpness.",[315,329,330,336],{},[318,331,333],{"href":332},"\u002Fdocs\u002Fprimitives\u002Flight\u002Frayspikes",[10,334,335],{},"raySpikes"," — Thin star spikes with dark gaps between them, like light through a camera aperture.",[315,338,339,344],{},[318,340,342],{"href":341},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fradialframe",[10,343,261],{}," — The frame for a burst, halo or sweep around a center prop.",[346,347,348],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}",{"title":149,"searchDepth":350,"depth":350,"links":351},2,[352,353,354],{"id":197,"depth":350,"text":198},{"id":238,"depth":350,"text":239},{"id":309,"depth":350,"text":310},"Light",false,null,"md","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Flight\u002Fraylobes",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Flight.ts#L290","docs\u002Fprimitives\u002F13.light\u002F11.raylobes","lDDdosy0zPQVdHiTOZ1Pa3cMAWIgLbkS-_Wpn6Va7FE"]