[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Flight\u002Fglowpoint":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your 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effects.",{"id":130,"title":131,"body":132,"categoryId":169,"categorySlug":169,"categoryTitle":342,"curated":343,"description":142,"editUrl":344,"extension":345,"group":169,"groupTitle":346,"kind":347,"meta":348,"navigation":349,"path":350,"seo":351,"sourceUrl":352,"stem":353,"wordCount":344,"__hash__":354},"primitives\u002Fdocs\u002Fprimitives\u002F13.light\u002F9.glowpoint.md","glowPoint",{"type":133,"value":134,"toc":336},"minimark",[135,139,143,164,179,193,198,235,239,286,296,300,332],[136,137,131],"h1",{"id":138},"glowpoint",[140,141,142],"p",{},"A soft glow at the center of a radial frame with no hard edge.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","glowPoint(slots: {sharpness: ArgSpec}): LightPart\n","ts","",[10,151,152],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(slots: {sharpness: 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",[10,183,184],{},"sharpness"," is one over the radius squared, so a larger value gives a tighter glow: for a glow that reaches radius ",[10,187,188],{},"r",", pass ",[10,191,192],{},"1 \u002F (r * r)",[194,195,197],"h2",{"id":196},"parameters","Parameters",[199,200,201,217],"table",{},[202,203,204],"thead",{},[205,206,207,211,214],"tr",{},[208,209,210],"th",{},"Name",[208,212,213],{},"Type",[208,215,216],{},"Notes",[218,219,220],"tbody",{},[205,221,222,228,233],{},[223,224,225],"td",{},[10,226,227],{},"slots",[223,229,230],{},[10,231,232],{},"{sharpness: ArgSpec}",[223,234],{},[194,236,238],{"id":237},"example","Example",[144,240,242],{"className":146,"code":241,"language":148,"meta":149,"style":149},"coverage: withFrame(radialFrame(p('center')), glowPoint({sharpness: 8}))\n",[10,243,244],{"__ignoreMap":149},[153,245,246,249,252,255,258,261,263,265,267,271,274,276,279,283],{"class":155,"line":156},[153,247,248],{"class":159},"coverage",[153,250,251],{"class":162},": ",[153,253,254],{"class":159},"withFrame",[153,256,257],{"class":162},"(",[153,259,260],{"class":159},"radialFrame",[153,262,257],{"class":162},[153,264,140],{"class":159},[153,266,257],{"class":162},[153,268,270],{"class":269},"sU2Wk","'center'",[153,272,273],{"class":162},")), ",[153,275,131],{"class":159},[153,277,278],{"class":162},"({sharpness: ",[153,280,282],{"class":281},"sDLfK","8",[153,284,285],{"class":162},"}))\n",[287,288,289],"blockquote",{},[140,290,291,295],{},[292,293,294],"strong",{},"Tip."," Sharpness is not a radius. Turning it up makes the glow smaller.",[194,297,299],{"id":298},"see-also","See also",[301,302,303,314,323],"ul",{},[304,305,306,313],"li",{},[307,308,310],"a",{"href":309},"\u002Fdocs\u002Fprimitives\u002Flight\u002Ffeathermask",[10,311,312],{},"featherMask"," — A round mask that is solid inside a radius and fades out at its edge.",[304,315,316,322],{},[307,317,319],{"href":318},"\u002Fdocs\u002Fprimitives\u002Flight\u002Femitterfalloff",[10,320,321],{},"emitterFalloff"," — How light spilling from an emitter dims with distance, with a long realistic tail.",[304,324,325,331],{},[307,326,328],{"href":327},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fglowat",[10,329,330],{},"glowAt"," — A soft round glow at a position on the canvas.",[333,334,335],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}",{"title":149,"searchDepth":337,"depth":337,"links":338},2,[339,340,341],{"id":196,"depth":337,"text":197},{"id":237,"depth":337,"text":238},{"id":298,"depth":337,"text":299},"Light",false,null,"md","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Flight\u002Fglowpoint",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Flight.ts#L368","docs\u002Fprimitives\u002F13.light\u002F9.glowpoint","UnCqdziv6O2jdKV1buLBqDm-irqH_0dc7pcEBUpwDnc"]