[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Flight\u002Fflarehalo":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":205,"categorySlug":205,"categoryTitle":391,"curated":392,"description":142,"editUrl":393,"extension":394,"group":205,"groupTitle":395,"kind":396,"meta":397,"navigation":398,"path":399,"seo":400,"sourceUrl":401,"stem":402,"wordCount":393,"__hash__":403},"primitives\u002Fdocs\u002Fprimitives\u002F13.light\u002F33.flarehalo.md","flareHalo",{"type":133,"value":134,"toc":384},"minimark",[135,139,143,200,215,230,235,272,276,330,334,370,374,380],[136,137,131],"h1",{"id":138},"flarehalo",[140,141,142],"p",{},"The rainbow halo ring of a lens flare, drawn across the canvas from the light.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","flareHalo(slots: {intensity: ArgSpec; radius: ArgSpec; chroma: ArgSpec; softness: ArgSpec}): (flare: Expr, params: GpuFragmentParams) => Expr\n","ts","",[10,151,152],{"__ignoreMap":149},[153,154,157,160,164,168,171,175,177,180,183,186,188,191,194,197],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(slots: {intensity: ArgSpec; radius: ArgSpec; chroma: ArgSpec; softness: ArgSpec})",[153,165,167],{"class":166},"snl16",":",[153,169,170],{"class":162}," (",[153,172,174],{"class":173},"s9osk","flare",[153,176,167],{"class":166},[153,178,179],{"class":159}," Expr",[153,181,182],{"class":162},", ",[153,184,185],{"class":173},"params",[153,187,167],{"class":166},[153,189,190],{"class":159}," GpuFragmentParams",[153,192,193],{"class":162},") ",[153,195,196],{"class":166},"=>",[153,198,199],{"class":162}," Expr\n",[140,201,202,203,206,207,210,211,214],{},"Import ",[10,204,205],{},"light"," from ",[10,208,209],{},"shaders\u002Fstd"," and use ",[10,212,213],{},"light.flareHalo",".",[140,216,217,218,221,222,225,226,229],{},"Call the result with the flare frame and the params. The ring centers on the point opposite the light through the canvas center. ",[10,219,220],{},"radius"," is in aspect-corrected uv, ",[10,223,224],{},"chroma"," (0–1) splits it into colors and ",[10,227,228],{},"softness"," widens it. Returns an RGB.",[231,232,234],"h2",{"id":233},"parameters","Parameters",[236,237,238,254],"table",{},[239,240,241],"thead",{},[242,243,244,248,251],"tr",{},[245,246,247],"th",{},"Name",[245,249,250],{},"Type",[245,252,253],{},"Notes",[255,256,257],"tbody",{},[242,258,259,265,270],{},[260,261,262],"td",{},[10,263,264],{},"slots",[260,266,267],{},[10,268,269],{},"{intensity: ArgSpec; radius: ArgSpec; chroma: ArgSpec; softness: ArgSpec}",[260,271],{},[231,273,275],{"id":274},"example","Example",[144,277,279],{"className":146,"code":278,"language":148,"meta":149,"style":149},"flareHalo({intensity: p('haloIntensity'), radius: p('haloRadius'), chroma: p('haloChroma'), softness: p('haloSoftness')})(flare, params)\n",[10,280,281],{"__ignoreMap":149},[153,282,283,285,288,290,293,297,300,302,304,307,310,312,314,317,320,322,324,327],{"class":155,"line":156},[153,284,131],{"class":159},[153,286,287],{"class":162},"({intensity: ",[153,289,140],{"class":159},[153,291,292],{"class":162},"(",[153,294,296],{"class":295},"sU2Wk","'haloIntensity'",[153,298,299],{"class":162},"), radius: ",[153,301,140],{"class":159},[153,303,292],{"class":162},[153,305,306],{"class":295},"'haloRadius'",[153,308,309],{"class":162},"), chroma: ",[153,311,140],{"class":159},[153,313,292],{"class":162},[153,315,316],{"class":295},"'haloChroma'",[153,318,319],{"class":162},"), softness: ",[153,321,140],{"class":159},[153,323,292],{"class":162},[153,325,326],{"class":295},"'haloSoftness'",[153,328,329],{"class":162},")})(flare, params)\n",[231,331,333],{"id":332},"see-also","See also",[335,336,337,352,361],"ul",{},[338,339,340,347,348,351],"li",{},[341,342,344],"a",{"href":343},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fflareframe",[10,345,346],{},"flareFrame"," — The shared frame of a camera lens flare, which every ",[10,349,350],{},"flare*"," part reads.",[338,353,354,360],{},[341,355,357],{"href":356},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fringband",[10,358,359],{},"ringBand"," — Three thin colored rings around the center, the rainbow edge of a lens or a halo.",[338,362,363,369],{},[341,364,366],{"href":365},"\u002Fdocs\u002Fprimitives\u002Flight\u002Flensghost",[10,367,368],{},"lensGhost"," — One ghost disc of a lens flare, the faint circles that line up across from the light.",[231,371,373],{"id":372},"used-by","Used by",[140,375,376],{},[341,377,379],{"href":378},"\u002Fdocs\u002Fcomponents\u002Flensflare","LensFlare",[381,382,383],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":149,"searchDepth":385,"depth":385,"links":386},2,[387,388,389,390],{"id":233,"depth":385,"text":234},{"id":274,"depth":385,"text":275},{"id":332,"depth":385,"text":333},{"id":372,"depth":385,"text":373},"Light",false,null,"md","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Flight\u002Fflarehalo",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Flight.ts#L690","docs\u002Fprimitives\u002F13.light\u002F33.flarehalo","IrtZJ-uaGDNrC_9fg7h5_0lgPrjGjsroE3fJZE6c-8M"]