[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Flight\u002Fdithered":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect 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events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your 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effects.",{"id":130,"title":131,"body":132,"categoryId":168,"categorySlug":168,"categoryTitle":364,"curated":365,"description":141,"editUrl":366,"extension":367,"group":168,"groupTitle":368,"kind":369,"meta":370,"navigation":371,"path":372,"seo":373,"sourceUrl":374,"stem":375,"wordCount":366,"__hash__":376},"primitives\u002Fdocs\u002Fprimitives\u002F13.light\u002F39.dithered.md","dithered",{"type":133,"value":134,"toc":357},"minimark",[135,138,142,163,178,189,194,257,261,326,330,343,347,353],[136,137,131],"h1",{"id":131},[139,140,141],"p",{},"Adds a trace of noise to a heat field so long soft ramps do not show bands.",[143,144,149],"pre",{"className":145,"code":146,"language":147,"meta":148,"style":148},"language-ts shiki shiki-themes github-dark","dithered(heat: Expr, uv: Expr, clock: Expr): Expr\n","ts","",[10,150,151],{"__ignoreMap":148},[152,153,156,159],"span",{"class":154,"line":155},"line",1,[152,157,131],{"class":158},"svObZ",[152,160,162],{"class":161},"s95oV","(heat: Expr, 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This is for a heat field, not a color: use ",[10,186,187],{},"compose.dithered"," for a finished color.",[190,191,193],"h2",{"id":192},"parameters","Parameters",[195,196,197,213],"table",{},[198,199,200],"thead",{},[201,202,203,207,210],"tr",{},[204,205,206],"th",{},"Name",[204,208,209],{},"Type",[204,211,212],{},"Notes",[214,215,216,231,244],"tbody",{},[201,217,218,224,229],{},[219,220,221],"td",{},[10,222,223],{},"heat",[219,225,226],{},[10,227,228],{},"Expr",[219,230],{},[201,232,233,238,242],{},[219,234,235],{},[10,236,237],{},"uv",[219,239,240],{},[10,241,228],{},[219,243],{},[201,245,246,251,255],{},[219,247,248],{},[10,249,250],{},"clock",[219,252,253],{},[10,254,228],{},[219,256],{},[190,258,260],{"id":259},"example","Example",[143,262,264],{"className":145,"code":263,"language":147,"meta":148,"style":148},"return heatRamp({hot: p('colorHot'), mid: p('colorMid'), fringe: p('colorFringe')}).taps(dithered(heat, params.ctx.uv, animatedTime(params)), params)\n",[10,265,266],{"__ignoreMap":148},[152,267,268,272,275,278,280,283,287,290,292,294,297,300,302,304,307,310,313,315,317,320,323],{"class":154,"line":155},[152,269,271],{"class":270},"snl16","return",[152,273,274],{"class":158}," heatRamp",[152,276,277],{"class":161},"({hot: ",[152,279,139],{"class":158},[152,281,282],{"class":161},"(",[152,284,286],{"class":285},"sU2Wk","'colorHot'",[152,288,289],{"class":161},"), mid: ",[152,291,139],{"class":158},[152,293,282],{"class":161},[152,295,296],{"class":285},"'colorMid'",[152,298,299],{"class":161},"), fringe: ",[152,301,139],{"class":158},[152,303,282],{"class":161},[152,305,306],{"class":285},"'colorFringe'",[152,308,309],{"class":161},")}).",[152,311,312],{"class":158},"taps",[152,314,282],{"class":161},[152,316,131],{"class":158},[152,318,319],{"class":161},"(heat, params.ctx.uv, ",[152,321,322],{"class":158},"animatedTime",[152,324,325],{"class":161},"(params)), params)\n",[190,327,329],{"id":328},"see-also","See also",[331,332,333],"ul",{},[334,335,336,342],"li",{},[337,338,340],"a",{"href":339},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fheatramp",[10,341,183],{}," — The colors of overexposed light, from a dim fringe through a mid tone to a hot core.",[190,344,346],{"id":345},"used-by","Used by",[139,348,349],{},[337,350,352],{"href":351},"\u002Fdocs\u002Fcomponents\u002Flightleak","LightLeak",[354,355,356],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":148,"searchDepth":358,"depth":358,"links":359},2,[360,361,362,363],{"id":192,"depth":358,"text":193},{"id":259,"depth":358,"text":260},{"id":328,"depth":358,"text":329},{"id":345,"depth":358,"text":346},"Light",false,null,"md","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Flight\u002Fdithered",{"title":131,"description":141},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Flight.ts#L494","docs\u002Fprimitives\u002F13.light\u002F39.dithered","Hs06UKCs8z6dMgVcDuDWnmDU4TBLkZFD8fNKDl-rS9A"]