[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Ffilter\u002Fpaintthrough":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":408,"categorySlug":408,"categoryTitle":409,"curated":410,"description":142,"editUrl":411,"extension":412,"group":413,"groupTitle":414,"kind":415,"meta":416,"navigation":417,"path":418,"seo":419,"sourceUrl":420,"stem":421,"wordCount":411,"__hash__":422},"primitives\u002Fdocs\u002Fprimitives\u002F25.filter\u002F2.paintthrough.md","paintThrough",{"type":133,"value":134,"toc":402},"minimark",[135,139,143,184,194,209,214,269,273,371,375,398],[136,137,131],"h1",{"id":138},"paintthrough",[140,141,142],"p",{},"Show a paint through the child, so the child becomes the mask.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","paintThrough(paint: Paint, opts: {by?: 'alpha' | 'luminance'} = {}): PointwiseEffect\n","ts","",[10,151,152],{"__ignoreMap":149},[153,154,157,160,164,168,172,175,178,181],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(paint: Paint, opts: {by?: ",[153,165,167],{"class":166},"sU2Wk","'alpha'",[153,169,171],{"class":170},"snl16"," |",[153,173,174],{"class":166}," 'luminance'",[153,176,177],{"class":162},"} ",[153,179,180],{"class":170},"=",[153,182,183],{"class":162}," {}): PointwiseEffect\n",[140,185,186,187,189,190,193],{},"Import ",[10,188,131],{}," from ",[10,191,192],{},"shaders\u002Fstd",".",[140,195,196,197,200,201,204,205,208],{},"Like CSS ",[10,198,199],{},"mask-image"," the other way round: the paint is the content and the child decides where it shows. ",[10,202,203],{},"by: 'alpha'"," (the default) reveals the paint wherever the child is opaque, which gives a gradient through text. ",[10,206,207],{},"by: 'luminance'"," reveals it where the child is bright. The paint's own alpha still applies. Pointwise.",[210,211,213],"h2",{"id":212},"parameters","Parameters",[215,216,217,233],"table",{},[218,219,220],"thead",{},[221,222,223,227,230],"tr",{},[224,225,226],"th",{},"Name",[224,228,229],{},"Type",[224,231,232],{},"Notes",[234,235,236,251],"tbody",{},[221,237,238,244,249],{},[239,240,241],"td",{},[10,242,243],{},"paint",[239,245,246],{},[10,247,248],{},"Paint",[239,250],{},[221,252,253,258,263],{},[239,254,255],{},[10,256,257],{},"opts",[239,259,260],{},[10,261,262],{},"{by?: 'alpha' | 'luminance'}",[239,264,265,266,193],{},"Optional. Default ",[10,267,268],{},"{}",[210,270,272],{"id":271},"example","Example",[144,274,276],{"className":146,"code":275,"language":148,"meta":149,"style":149},"effect: paintThrough(paint.rampOver(paint.dist.radial({center: p('center'), radius: p('radius'), aspect: 1, skew: 0}), paint.pair(p('colorA'), p('colorB'), p('colorSpace'))))\n",[10,277,278],{"__ignoreMap":149},[153,279,280,283,286,288,291,294,297,300,303,305,308,311,314,316,318,321,324,328,331,334,337,340,342,344,346,349,352,354,356,359,361,363,365,368],{"class":155,"line":156},[153,281,282],{"class":159},"effect",[153,284,285],{"class":162},": ",[153,287,131],{"class":159},[153,289,290],{"class":162},"(paint.",[153,292,293],{"class":159},"rampOver",[153,295,296],{"class":162},"(paint.dist.",[153,298,299],{"class":159},"radial",[153,301,302],{"class":162},"({center: ",[153,304,140],{"class":159},[153,306,307],{"class":162},"(",[153,309,310],{"class":166},"'center'",[153,312,313],{"class":162},"), radius: ",[153,315,140],{"class":159},[153,317,307],{"class":162},[153,319,320],{"class":166},"'radius'",[153,322,323],{"class":162},"), aspect: ",[153,325,327],{"class":326},"sDLfK","1",[153,329,330],{"class":162},", skew: ",[153,332,333],{"class":326},"0",[153,335,336],{"class":162},"}), paint.",[153,338,339],{"class":159},"pair",[153,341,307],{"class":162},[153,343,140],{"class":159},[153,345,307],{"class":162},[153,347,348],{"class":166},"'colorA'",[153,350,351],{"class":162},"), ",[153,353,140],{"class":159},[153,355,307],{"class":162},[153,357,358],{"class":166},"'colorB'",[153,360,351],{"class":162},[153,362,140],{"class":159},[153,364,307],{"class":162},[153,366,367],{"class":166},"'colorSpace'",[153,369,370],{"class":162},"))))\n",[210,372,374],{"id":373},"see-also","See also",[376,377,378,389],"ul",{},[379,380,381,388],"li",{},[382,383,385],"a",{"href":384},"\u002Fdocs\u002Fprimitives\u002Ffilter\u002Ftinttoward",[10,386,387],{},"tintToward"," — Mix the child's color toward one color by an amount, leaving its alpha alone.",[379,390,391,397],{},[382,392,394],{"href":393},"\u002Fdocs\u002Fprimitives\u002Ffilter\u002Fpointwise",[10,395,396],{},"pointwise"," — Write your own pointwise effect: a function of the child's color at this pixel.",[399,400,401],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}",{"title":149,"searchDepth":403,"depth":403,"links":404},2,[405,406,407],{"id":212,"depth":403,"text":213},{"id":271,"depth":403,"text":272},{"id":373,"depth":403,"text":374},"filter","Filter effects",false,null,"md","effects","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Ffilter\u002Fpaintthrough",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Ffilter.ts#L148","docs\u002Fprimitives\u002F25.filter\u002F2.paintthrough","90wEcGKNQLcFvOpu7o5VYdTco1fLT3Vd631eM61eJDM"]