[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-cells":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":331,"categorySlug":332,"categoryTitle":333,"curated":334,"description":335,"editUrl":336,"extension":337,"group":177,"groupTitle":338,"kind":339,"meta":340,"navigation":341,"path":342,"seo":343,"sourceUrl":344,"stem":345,"wordCount":336,"__hash__":346},"primitives\u002Fdocs\u002Fprimitives\u002F30.effects-reveal\u002F6.coverage-cells.md","coverage.cells",{"type":133,"value":134,"toc":324},"minimark",[135,139,147,172,187,204,209,245,249,284,288,302,306,320],[136,137,131],"h1",{"id":138},"coveragecells",[140,141,142,143,146],"p",{},"A grid of square cells ",[10,144,145],{},"size"," wide.",[148,149,154],"pre",{"className":150,"code":151,"language":152,"meta":153,"style":153},"language-ts shiki shiki-themes github-dark","coverage.cells(size: ArgSpec): CellCoverage\n","ts","",[10,155,156],{"__ignoreMap":153},[157,158,161,165,169],"span",{"class":159,"line":160},"line",1,[157,162,164],{"class":163},"s95oV","coverage.",[157,166,168],{"class":167},"svObZ","cells",[157,170,171],{"class":163},"(size: ArgSpec): CellCoverage\n",[140,173,174,175,178,179,182,183,186],{},"Import ",[10,176,177],{},"effects"," from ",[10,180,181],{},"shaders\u002Fstd"," and use ",[10,184,185],{},"effects.reveal.coverage.cells",".",[140,188,189,191,192,195,196,199,200,203],{},[10,190,145],{}," is a fraction of the canvas width (0.01–0.5). Finish with ",[10,193,194],{},".diamond()",", ",[10,197,198],{},".checker()"," or ",[10,201,202],{},".shuffled()"," to say how the cells go.",[205,206,208],"h2",{"id":207},"parameters","Parameters",[210,211,212,228],"table",{},[213,214,215],"thead",{},[216,217,218,222,225],"tr",{},[219,220,221],"th",{},"Name",[219,223,224],{},"Type",[219,226,227],{},"Notes",[229,230,231],"tbody",{},[216,232,233,238,243],{},[234,235,236],"td",{},[10,237,145],{},[234,239,240],{},[10,241,242],{},"ArgSpec",[234,244],{},[205,246,248],{"id":247},"example","Example",[148,250,252],{"className":150,"code":251,"language":152,"meta":153,"style":153},"coverage: coverage.cells(p('blockSize')).checker()\n",[10,253,254],{"__ignoreMap":153},[157,255,256,259,262,264,267,269,271,275,278,281],{"class":159,"line":160},[157,257,258],{"class":167},"coverage",[157,260,261],{"class":163},": coverage.",[157,263,168],{"class":167},[157,265,266],{"class":163},"(",[157,268,140],{"class":167},[157,270,266],{"class":163},[157,272,274],{"class":273},"sU2Wk","'blockSize'",[157,276,277],{"class":163},")).",[157,279,280],{"class":167},"checker",[157,282,283],{"class":163},"()\n",[205,285,287],{"id":286},"see-also","See also",[289,290,291],"ul",{},[292,293,294,301],"li",{},[295,296,298],"a",{"href":297},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-noise",[10,299,300],{},"coverage.noise"," — Soft blobs eating the image away, the classic film dissolve.",[205,303,305],{"id":304},"used-by","Used by",[140,307,308,195,312,195,316],{},[295,309,311],{"href":310},"\u002Fdocs\u002Fcomponents\u002Fblockdissolve","BlockDissolve",[295,313,315],{"href":314},"\u002Fdocs\u002Fcomponents\u002Fcheckerwipe","CheckerWipe",[295,317,319],{"href":318},"\u002Fdocs\u002Fcomponents\u002Fdiamondwipe","DiamondWipe",[321,322,323],"style",{},"html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":153,"searchDepth":325,"depth":325,"links":326},2,[327,328,329,330],{"id":207,"depth":325,"text":208},{"id":247,"depth":325,"text":248},{"id":286,"depth":325,"text":287},{"id":304,"depth":325,"text":305},"effects.reveal","effects-reveal","Reveals & wipes",false,"A grid of square cells `size` wide.",null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-cells",{"title":131,"description":335},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Freveal.ts#L224","docs\u002Fprimitives\u002F30.effects-reveal\u002F6.coverage-cells","DxqoKEu4Rb4NgafMCSecoQaYyCO_fNtCKa2898gfGUI"]