[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-angular":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":410,"categorySlug":411,"categoryTitle":412,"curated":413,"description":414,"editUrl":415,"extension":416,"group":208,"groupTitle":417,"kind":418,"meta":419,"navigation":420,"path":421,"seo":422,"sourceUrl":423,"stem":424,"wordCount":415,"__hash__":425},"primitives\u002Fdocs\u002Fprimitives\u002F30.effects-reveal\u002F5.coverage-angular.md","coverage.angular",{"type":133,"value":134,"toc":404},"minimark",[135,139,147,203,217,242,247,308,312,360,364,390,394,400],[136,137,131],"h1",{"id":138},"coverageangular",[140,141,142,143,146],"p",{},"A clock hand sweeping around ",[10,144,145],{},"center",".",[148,149,154],"pre",{"className":150,"code":151,"language":152,"meta":153,"style":153},"language-ts shiki shiki-themes github-dark","coverage.angular(\n  center: ArgSpec,\n  startDeg: ArgSpec,\n  direction: PropRef | AngularDirection,\n): Coverage\n","ts","",[10,155,156,172,178,184,197],{"__ignoreMap":153},[157,158,161,165,169],"span",{"class":159,"line":160},"line",1,[157,162,164],{"class":163},"s95oV","coverage.",[157,166,168],{"class":167},"svObZ","angular",[157,170,171],{"class":163},"(\n",[157,173,175],{"class":159,"line":174},2,[157,176,177],{"class":163},"  center: ArgSpec,\n",[157,179,181],{"class":159,"line":180},3,[157,182,183],{"class":163},"  startDeg: ArgSpec,\n",[157,185,187,190,194],{"class":159,"line":186},4,[157,188,189],{"class":163},"  direction: PropRef ",[157,191,193],{"class":192},"snl16","|",[157,195,196],{"class":163}," AngularDirection,\n",[157,198,200],{"class":159,"line":199},5,[157,201,202],{"class":163},"): Coverage\n",[140,204,205,206,209,210,213,214,146],{},"Import ",[10,207,208],{},"effects"," from ",[10,211,212],{},"shaders\u002Fstd"," and use ",[10,215,216],{},"effects.reveal.coverage.angular",[140,218,219,222,223,226,227,230,231,234,235,238,239,146],{},[10,220,221],{},"startDeg"," is where the sweep begins, in degrees. ",[10,224,225],{},"direction"," is ",[10,228,229],{},"'cw'",", ",[10,232,233],{},"'ccw'"," or ",[10,236,237],{},"'both'"," (two hands opening from the start and meeting opposite it), either as a literal or as a select prop declared ",[10,240,241],{},"compileTime: true",[243,244,246],"h2",{"id":245},"parameters","Parameters",[248,249,250,266],"table",{},[251,252,253],"thead",{},[254,255,256,260,263],"tr",{},[257,258,259],"th",{},"Name",[257,261,262],{},"Type",[257,264,265],{},"Notes",[267,268,269,283,295],"tbody",{},[254,270,271,276,281],{},[272,273,274],"td",{},[10,275,145],{},[272,277,278],{},[10,279,280],{},"ArgSpec",[272,282],{},[254,284,285,289,293],{},[272,286,287],{},[10,288,221],{},[272,290,291],{},[10,292,280],{},[272,294],{},[254,296,297,301,306],{},[272,298,299],{},[10,300,225],{},[272,302,303],{},[10,304,305],{},"PropRef | AngularDirection",[272,307],{},[243,309,311],{"id":310},"example","Example",[148,313,315],{"className":150,"code":314,"language":152,"meta":153,"style":153},"coverage: coverage.angular(p('center'), p('startAngle'), p('direction'))\n",[10,316,317],{"__ignoreMap":153},[157,318,319,322,325,327,330,332,334,338,341,343,345,348,350,352,354,357],{"class":159,"line":160},[157,320,321],{"class":167},"coverage",[157,323,324],{"class":163},": coverage.",[157,326,168],{"class":167},[157,328,329],{"class":163},"(",[157,331,140],{"class":167},[157,333,329],{"class":163},[157,335,337],{"class":336},"sU2Wk","'center'",[157,339,340],{"class":163},"), ",[157,342,140],{"class":167},[157,344,329],{"class":163},[157,346,347],{"class":336},"'startAngle'",[157,349,340],{"class":163},[157,351,140],{"class":167},[157,353,329],{"class":163},[157,355,356],{"class":336},"'direction'",[157,358,359],{"class":163},"))\n",[243,361,363],{"id":362},"see-also","See also",[365,366,367,381],"ul",{},[368,369,370,377,378,380],"li",{},[371,372,374],"a",{"href":373},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-radial",[10,375,376],{},"coverage.radial"," — A circle growing out from ",[10,379,145],{},", an iris wipe.",[368,382,383,389],{},[371,384,386],{"href":385},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-directional",[10,387,388],{},"coverage.directional"," — A straight edge sweeping across the canvas.",[243,391,393],{"id":392},"used-by","Used by",[140,395,396],{},[371,397,399],{"href":398},"\u002Fdocs\u002Fcomponents\u002Fradialwipe","RadialWipe",[401,402,403],"style",{},"html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":153,"searchDepth":174,"depth":174,"links":405},[406,407,408,409],{"id":245,"depth":174,"text":246},{"id":310,"depth":174,"text":311},{"id":362,"depth":174,"text":363},{"id":392,"depth":174,"text":393},"effects.reveal","effects-reveal","Reveals & wipes",false,"A clock hand sweeping around `center`.",null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-angular",{"title":131,"description":414},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Freveal.ts#L198","docs\u002Fprimitives\u002F30.effects-reveal\u002F5.coverage-angular","QmXJzvzXwxiGvQI9GkpEx9T56D_S5PzuxgQNrPbBoQY"]