[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-lens\u002Fspectrallens":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":562,"categorySlug":563,"categoryTitle":564,"curated":565,"description":142,"editUrl":566,"extension":567,"group":194,"groupTitle":568,"kind":569,"meta":570,"navigation":571,"path":572,"seo":573,"sourceUrl":574,"stem":575,"wordCount":566,"__hash__":576},"primitives\u002Fdocs\u002Fprimitives\u002F29.effects-lens\u002F2.spectrallens.md","spectralLens",{"type":133,"value":134,"toc":555},"minimark",[135,139,143,189,204,246,251,287,291,507,523,527,541,545,551],[136,137,131],"h1",{"id":138},"spectrallens",[140,141,142],"p",{},"Fan the child out into many color-shifted copies through a warped lens, the spectral-lens look.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","spectralLens(slots: SpectralLensSlots): (params: GpuFragmentParams) => Expr\n","ts","",[10,151,152],{"__ignoreMap":149},[153,154,157,160,164,168,171,175,177,180,183,186],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(slots: SpectralLensSlots)",[153,165,167],{"class":166},"snl16",":",[153,169,170],{"class":162}," (",[153,172,174],{"class":173},"s9osk","params",[153,176,167],{"class":166},[153,178,179],{"class":159}," GpuFragmentParams",[153,181,182],{"class":162},") ",[153,184,185],{"class":166},"=>",[153,187,188],{"class":162}," Expr\n",[140,190,191,192,195,196,199,200,203],{},"Import ",[10,193,194],{},"effects"," from ",[10,197,198],{},"shaders\u002Fstd"," and use ",[10,201,202],{},"effects.lens.spectralLens",".",[140,205,206,207,210,211,214,215,218,219,222,223,226,227,230,231,234,235,222,238,241,242,245],{},"A whole fragment for a ",[10,208,209],{},"gpu:"," definition; the child is read as a texture. ",[10,212,213],{},"count"," copies spread along ",[10,216,217],{},"angle"," around ",[10,220,221],{},"center",", ",[10,224,225],{},"dispersion"," colors them across the spectrum, the focus slots fade the split near the center and the edges, ",[10,228,229],{},"lensBulge"," and ",[10,232,233],{},"lensCircle"," warp the whole image, and ",[10,236,237],{},"swirl",[10,239,240],{},"noise"," and the grain slots scatter it. Every slot is a prop ref; the field list on ",[10,243,244],{},"SpectralLensSlots"," gives units and ranges.",[247,248,250],"h2",{"id":249},"parameters","Parameters",[252,253,254,270],"table",{},[255,256,257],"thead",{},[258,259,260,264,267],"tr",{},[261,262,263],"th",{},"Name",[261,265,266],{},"Type",[261,268,269],{},"Notes",[271,272,273],"tbody",{},[258,274,275,281,285],{},[276,277,278],"td",{},[10,279,280],{},"slots",[276,282,283],{},[10,284,244],{},[276,286],{},[247,288,290],{"id":289},"example","Example",[144,292,294],{"className":146,"code":293,"language":148,"meta":149,"style":149},"gpu: {fragment: spectralLens({center: p('center'), spread: p('spread'), bias: p('bias'), angle: p('angle'), perspective: p('perspective'), count: p('count'), dispersion: p('dispersion'), dispersionShift: p('dispersionShift'), dispersionColor: p('dispersionColor'), focusCenter: p('focusCenter'), focusEdges: p('focusEdges'), swirl: p('swirl'), noise: p('noise'), noiseFrequency: p('noiseFrequency'), noiseOffset: p('noiseOffset'), lensBulge: p('lensBulge'), lensCircle: p('lensCircle'), grainMixer: p('grainMixer'), grainOverlay: p('grainOverlay')})}\n",[10,295,296],{"__ignoreMap":149},[153,297,298,301,304,307,310,312,315,317,320,324,327,329,331,334,337,339,341,344,347,349,351,354,357,359,361,364,367,369,371,374,377,379,381,384,387,389,391,394,397,399,401,404,407,409,411,414,417,419,421,424,427,429,431,434,437,439,441,444,447,449,451,454,457,459,461,464,467,469,471,474,477,479,481,484,487,489,491,494,497,499,501,504],{"class":155,"line":156},[153,299,300],{"class":159},"gpu",[153,302,303],{"class":162},": {",[153,305,306],{"class":159},"fragment",[153,308,309],{"class":162},": ",[153,311,131],{"class":159},[153,313,314],{"class":162},"({center: ",[153,316,140],{"class":159},[153,318,319],{"class":162},"(",[153,321,323],{"class":322},"sU2Wk","'center'",[153,325,326],{"class":162},"), spread: ",[153,328,140],{"class":159},[153,330,319],{"class":162},[153,332,333],{"class":322},"'spread'",[153,335,336],{"class":162},"), bias: ",[153,338,140],{"class":159},[153,340,319],{"class":162},[153,342,343],{"class":322},"'bias'",[153,345,346],{"class":162},"), angle: ",[153,348,140],{"class":159},[153,350,319],{"class":162},[153,352,353],{"class":322},"'angle'",[153,355,356],{"class":162},"), perspective: ",[153,358,140],{"class":159},[153,360,319],{"class":162},[153,362,363],{"class":322},"'perspective'",[153,365,366],{"class":162},"), count: ",[153,368,140],{"class":159},[153,370,319],{"class":162},[153,372,373],{"class":322},"'count'",[153,375,376],{"class":162},"), dispersion: ",[153,378,140],{"class":159},[153,380,319],{"class":162},[153,382,383],{"class":322},"'dispersion'",[153,385,386],{"class":162},"), dispersionShift: ",[153,388,140],{"class":159},[153,390,319],{"class":162},[153,392,393],{"class":322},"'dispersionShift'",[153,395,396],{"class":162},"), dispersionColor: ",[153,398,140],{"class":159},[153,400,319],{"class":162},[153,402,403],{"class":322},"'dispersionColor'",[153,405,406],{"class":162},"), focusCenter: ",[153,408,140],{"class":159},[153,410,319],{"class":162},[153,412,413],{"class":322},"'focusCenter'",[153,415,416],{"class":162},"), focusEdges: ",[153,418,140],{"class":159},[153,420,319],{"class":162},[153,422,423],{"class":322},"'focusEdges'",[153,425,426],{"class":162},"), swirl: ",[153,428,140],{"class":159},[153,430,319],{"class":162},[153,432,433],{"class":322},"'swirl'",[153,435,436],{"class":162},"), noise: ",[153,438,140],{"class":159},[153,440,319],{"class":162},[153,442,443],{"class":322},"'noise'",[153,445,446],{"class":162},"), noiseFrequency: ",[153,448,140],{"class":159},[153,450,319],{"class":162},[153,452,453],{"class":322},"'noiseFrequency'",[153,455,456],{"class":162},"), noiseOffset: ",[153,458,140],{"class":159},[153,460,319],{"class":162},[153,462,463],{"class":322},"'noiseOffset'",[153,465,466],{"class":162},"), lensBulge: ",[153,468,140],{"class":159},[153,470,319],{"class":162},[153,472,473],{"class":322},"'lensBulge'",[153,475,476],{"class":162},"), lensCircle: ",[153,478,140],{"class":159},[153,480,319],{"class":162},[153,482,483],{"class":322},"'lensCircle'",[153,485,486],{"class":162},"), grainMixer: ",[153,488,140],{"class":159},[153,490,319],{"class":162},[153,492,493],{"class":322},"'grainMixer'",[153,495,496],{"class":162},"), grainOverlay: ",[153,498,140],{"class":159},[153,500,319],{"class":162},[153,502,503],{"class":322},"'grainOverlay'",[153,505,506],{"class":162},")})}\n",[508,509,510],"blockquote",{},[140,511,512,516,517,519,520,522],{},[513,514,515],"strong",{},"Tip."," Every pixel samples the child ",[10,518,213],{}," times, and phones cap ",[10,521,213],{}," at 24. Keep it low on large canvases.",[247,524,526],{"id":525},"see-also","See also",[528,529,530],"ul",{},[531,532,533,540],"li",{},[534,535,537],"a",{"href":536},"\u002Fdocs\u002Fprimitives\u002Feffects-lens\u002Fchromaticfan",[10,538,539],{},"chromaticFan"," — Split the child into red, green and blue copies pushed apart along one direction.",[247,542,544],{"id":543},"used-by","Used by",[140,546,547],{},[534,548,550],{"href":549},"\u002Fdocs\u002Fcomponents\u002Flensdistortion","LensDistortion",[552,553,554],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":149,"searchDepth":556,"depth":556,"links":557},2,[558,559,560,561],{"id":249,"depth":556,"text":250},{"id":289,"depth":556,"text":290},{"id":525,"depth":556,"text":526},{"id":543,"depth":556,"text":544},"effects.lens","effects-lens","Lens",false,null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-lens\u002Fspectrallens",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Flens.ts#L137","docs\u002Fprimitives\u002F29.effects-lens\u002F2.spectrallens","l_DFOK2h6U4wiPfLa93alVtiq-Ooy9EJwwitCaaIDec"]