[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-fracture\u002Fvoronoiregionfield":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":449,"categorySlug":450,"categoryTitle":451,"curated":452,"description":142,"editUrl":453,"extension":454,"group":232,"groupTitle":455,"kind":456,"meta":457,"navigation":458,"path":459,"seo":460,"sourceUrl":461,"stem":462,"wordCount":453,"__hash__":463},"primitives\u002Fdocs\u002Fprimitives\u002F32.effects-fracture\u002F1.voronoiregionfield.md","voronoiRegionField",{"type":133,"value":134,"toc":443},"minimark",[135,139,143,227,242,285,290,325,333,336,340,388,402,406,429,433,439],[136,137,131],"h1",{"id":138},"voronoiregionfield",[140,141,142],"p",{},"Splits the canvas into shards around random sites and records, per pixel, its shard and the next-nearest one.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","voronoiRegionField(opts: {\n    count: number\n    size: number\n    sites: (seed: number) => Float32Array\n    seedProp: string\n    seedDefault: number\n    output: string\n}): GpuComputeNode\n","ts","",[10,151,152,164,170,176,203,209,215,221],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(opts: {\n",[153,165,167],{"class":155,"line":166},2,[153,168,169],{"class":162},"    count: number\n",[153,171,173],{"class":155,"line":172},3,[153,174,175],{"class":162},"    size: number\n",[153,177,179,182,186,190,194,197,200],{"class":155,"line":178},4,[153,180,181],{"class":162},"    sites: (",[153,183,185],{"class":184},"s9osk","seed",[153,187,189],{"class":188},"snl16",":",[153,191,193],{"class":192},"sDLfK"," number",[153,195,196],{"class":162},") ",[153,198,199],{"class":188},"=>",[153,201,202],{"class":162}," Float32Array\n",[153,204,206],{"class":155,"line":205},5,[153,207,208],{"class":162},"    seedProp: string\n",[153,210,212],{"class":155,"line":211},6,[153,213,214],{"class":162},"    seedDefault: number\n",[153,216,218],{"class":155,"line":217},7,[153,219,220],{"class":162},"    output: string\n",[153,222,224],{"class":155,"line":223},8,[153,225,226],{"class":162},"}): GpuComputeNode\n",[140,228,229,230,233,234,237,238,241],{},"Import ",[10,231,232],{},"effects"," from ",[10,235,236],{},"shaders\u002Fstd"," and use ",[10,239,240],{},"effects.fracture.voronoiRegionField",".",[140,243,244,245,248,249,252,253,256,257,260,261,264,265,268,269,272,273,276,277,280,281,284],{},"A compute hook for the ",[10,246,247],{},"compute:"," field. ",[10,250,251],{},"count"," is the number of shards, ",[10,254,255],{},"size"," the field's resolution in pixels, ",[10,258,259],{},"sites(seed)"," your function returning the shard positions as ",[10,262,263],{},"[x, y, x, y, …]"," in uv, and ",[10,266,267],{},"seedProp"," the prop that re-rolls them. The field only recomputes when the seed changes. In the fragment, sample ",[10,270,271],{},"computeOutputs[output]"," with ",[10,274,275],{},"'nearestClamp'",": ",[10,278,279],{},".r"," is the nearest shard's index, ",[10,282,283],{},".g"," the second-nearest.",[286,287,289],"h2",{"id":288},"parameters","Parameters",[291,292,293,309],"table",{},[294,295,296],"thead",{},[297,298,299,303,306],"tr",{},[300,301,302],"th",{},"Name",[300,304,305],{},"Type",[300,307,308],{},"Notes",[310,311,312],"tbody",{},[297,313,314,320,323],{},[315,316,317],"td",{},[10,318,319],{},"opts",[315,321,322],{},"`{",[315,324],{},[144,326,331],{"className":327,"code":329,"language":330},[328],"language-text","count: number\nsize: number\nsites: (seed: number) => Float32Array\nseedProp: string\nseedDefault: number\noutput: string\n","text",[10,332,329],{"__ignoreMap":149},[140,334,335],{},"}` |  |",[286,337,339],{"id":338},"example","Example",[144,341,343],{"className":146,"code":342,"language":148,"meta":149,"style":149},"compute: voronoiRegionField({count: 16, size: 1024, sites: shardSites, seedProp: 'seed', seedDefault: 2, output: 'voronoiField'})\n",[10,344,345],{"__ignoreMap":149},[153,346,347,350,352,354,357,360,363,366,369,373,376,379,382,385],{"class":155,"line":156},[153,348,349],{"class":159},"compute",[153,351,276],{"class":162},[153,353,131],{"class":159},[153,355,356],{"class":162},"({count: ",[153,358,359],{"class":192},"16",[153,361,362],{"class":162},", size: ",[153,364,365],{"class":192},"1024",[153,367,368],{"class":162},", sites: shardSites, seedProp: ",[153,370,372],{"class":371},"sU2Wk","'seed'",[153,374,375],{"class":162},", seedDefault: ",[153,377,378],{"class":192},"2",[153,380,381],{"class":162},", output: ",[153,383,384],{"class":371},"'voronoiField'",[153,386,387],{"class":162},"})\n",[389,390,391],"blockquote",{},[140,392,393,397,398,401],{},[394,395,396],"strong",{},"Tip."," Fill your shard data texture from the same ",[10,399,400],{},"sites"," function, or the cracks drift off their shards.",[286,403,405],{"id":404},"see-also","See also",[407,408,409,420],"ul",{},[410,411,412,419],"li",{},[413,414,416],"a",{"href":415},"\u002Fdocs\u002Fprimitives\u002Feffects-fracture\u002Fcelllaneuvfor",[10,417,418],{},"cellLaneUVFor"," — Where one shard's value sits in a one-row data texture.",[410,421,422,428],{},[413,423,425],{"href":424},"\u002Fdocs\u002Fprimitives\u002Feffects-fracture\u002Fcrackgeom",[10,426,427],{},"crackGeom"," — How much crack there is at a pixel, and which way the shard under it has moved.",[286,430,432],{"id":431},"used-by","Used by",[140,434,435],{},[413,436,438],{"href":437},"\u002Fdocs\u002Fcomponents\u002Fshatter","Shatter",[440,441,442],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":149,"searchDepth":166,"depth":166,"links":444},[445,446,447,448],{"id":288,"depth":166,"text":289},{"id":338,"depth":166,"text":339},{"id":404,"depth":166,"text":405},{"id":431,"depth":166,"text":432},"effects.fracture","effects-fracture","Fracture",false,null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-fracture\u002Fvoronoiregionfield",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Ffracture.ts#L247","docs\u002Fprimitives\u002F32.effects-fracture\u002F1.voronoiregionfield","E42chUXtSCag1wGw4kvOLPjgMef3FQ-zNoZrICgvmAA"]