[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-color\u002Fisolines":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical 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backgroundColor: PropRef\n}): PointwiseEffect\n","ts","",[10,150,151,163,169,175,181,187,193,199,205,211,217],{"__ignoreMap":148},[152,153,156,159],"span",{"class":154,"line":155},"line",1,[152,157,131],{"class":158},"svObZ",[152,160,162],{"class":161},"s95oV","(slots: {\n",[152,164,166],{"class":154,"line":165},2,[152,167,168],{"class":161},"    source: PropRef\n",[152,170,172],{"class":154,"line":171},3,[152,173,174],{"class":161},"    levels: ArgSpec\n",[152,176,178],{"class":154,"line":177},4,[152,179,180],{"class":161},"    lineWidth: ArgSpec\n",[152,182,184],{"class":154,"line":183},5,[152,185,186],{"class":161},"    softness: ArgSpec\n",[152,188,190],{"class":154,"line":189},6,[152,191,192],{"class":161},"    gamma: ArgSpec\n",[152,194,196],{"class":154,"line":195},7,[152,197,198],{"class":161},"    invert: ArgSpec\n",[152,200,202],{"class":154,"line":201},8,[152,203,204],{"class":161},"    colorMode: PropRef\n",[152,206,208],{"class":154,"line":207},9,[152,209,210],{"class":161},"    lineColor: PropRef\n",[152,212,214],{"class":154,"line":213},10,[152,215,216],{"class":161},"    backgroundColor: PropRef\n",[152,218,220],{"class":154,"line":219},11,[152,221,222],{"class":161},"}): PointwiseEffect\n",[139,224,225,226,229,230,233,234,237],{},"Import ",[10,227,228],{},"effects"," from ",[10,231,232],{},"shaders\u002Fstd"," and use ",[10,235,236],{},"effects.color.isolines",".",[139,239,240,243,244,247,248,251,252,255,256,259,260,263,264,267,268,263,271,274,275,278,279,282,283,237],{},[10,241,242],{},"levels"," is how many contours (2–30). ",[10,245,246],{},"lineWidth"," is in pixels. ",[10,249,250],{},"softness"," (0–1) blurs the line edges. ",[10,253,254],{},"gamma"," crowds the contours toward the highlights (below 1) or the shadows (above 1). The boolean ",[10,257,258],{},"invert"," prop flips the source. ",[10,261,262],{},"source"," (",[10,265,266],{},"'luminance' | 'alpha'",") and ",[10,269,270],{},"colorMode",[10,272,273],{},"'source' | 'custom'",") are select props declared ",[10,276,277],{},"compileTime: true",": in source mode the lines take the child's own colors over transparent, in custom mode they take ",[10,280,281],{},"lineColor"," over ",[10,284,285],{},"backgroundColor",[287,288,290],"h2",{"id":289},"parameters","Parameters",[292,293,294,310],"table",{},[295,296,297],"thead",{},[298,299,300,304,307],"tr",{},[301,302,303],"th",{},"Name",[301,305,306],{},"Type",[301,308,309],{},"Notes",[311,312,313],"tbody",{},[298,314,315,321,324],{},[316,317,318],"td",{},[10,319,320],{},"slots",[316,322,323],{},"`{",[316,325],{},[143,327,332],{"className":328,"code":330,"language":331},[329],"language-text","source: PropRef\nlevels: ArgSpec\nlineWidth: ArgSpec\nsoftness: ArgSpec\ngamma: ArgSpec\ninvert: ArgSpec\ncolorMode: PropRef\nlineColor: PropRef\nbackgroundColor: PropRef\n","text",[10,333,330],{"__ignoreMap":148},[139,335,336],{},"}` |  |",[287,338,340],{"id":339},"example","Example",[143,342,344],{"className":145,"code":343,"language":147,"meta":148,"style":148},"effect: isolines({source: p('source'), levels: p('levels'), lineWidth: p('lineWidth'), softness: p('softness'), gamma: p('gamma'), invert: p('invert'), colorMode: p('colorMode'), lineColor: p('lineColor'), backgroundColor: p('backgroundColor')})\n",[10,345,346],{"__ignoreMap":148},[152,347,348,351,354,356,359,361,364,368,371,373,375,378,381,383,385,388,391,393,395,398,401,403,405,408,411,413,415,418,421,423,425,428,431,433,435,438,441,443,445,448],{"class":154,"line":155},[152,349,350],{"class":158},"effect",[152,352,353],{"class":161},": ",[152,355,131],{"class":158},[152,357,358],{"class":161},"({source: ",[152,360,139],{"class":158},[152,362,363],{"class":161},"(",[152,365,367],{"class":366},"sU2Wk","'source'",[152,369,370],{"class":161},"), levels: ",[152,372,139],{"class":158},[152,374,363],{"class":161},[152,376,377],{"class":366},"'levels'",[152,379,380],{"class":161},"), lineWidth: ",[152,382,139],{"class":158},[152,384,363],{"class":161},[152,386,387],{"class":366},"'lineWidth'",[152,389,390],{"class":161},"), softness: ",[152,392,139],{"class":158},[152,394,363],{"class":161},[152,396,397],{"class":366},"'softness'",[152,399,400],{"class":161},"), gamma: ",[152,402,139],{"class":158},[152,404,363],{"class":161},[152,406,407],{"class":366},"'gamma'",[152,409,410],{"class":161},"), invert: ",[152,412,139],{"class":158},[152,414,363],{"class":161},[152,416,417],{"class":366},"'invert'",[152,419,420],{"class":161},"), colorMode: ",[152,422,139],{"class":158},[152,424,363],{"class":161},[152,426,427],{"class":366},"'colorMode'",[152,429,430],{"class":161},"), lineColor: ",[152,432,139],{"class":158},[152,434,363],{"class":161},[152,436,437],{"class":366},"'lineColor'",[152,439,440],{"class":161},"), backgroundColor: ",[152,442,139],{"class":158},[152,444,363],{"class":161},[152,446,447],{"class":366},"'backgroundColor'",[152,449,450],{"class":161},")})\n",[452,453,454],"blockquote",{},[139,455,456,460,461,464],{},[457,458,459],"strong",{},"Tip."," The lines replace the child rather than sit over it; set ",[10,462,463],{},"blendWithChildren: false"," in the definition.",[287,466,468],{"id":467},"see-also","See also",[470,471,472,483],"ul",{},[473,474,475,482],"li",{},[476,477,479],"a",{"href":478},"\u002Fdocs\u002Fprimitives\u002Feffects-color\u002Fposterize",[10,480,481],{},"posterize"," — Reduce the child to a few flat color levels, like a screen-printed poster.",[473,484,485,491,492,495,496,499],{},[476,486,488],{"href":487},"\u002Fdocs\u002Fprimitives\u002Feffects-color\u002Fduotone",[10,489,490],{},"duotone"," — Repaint the child in two colors: ",[10,493,494],{},"colorA"," for the shadows, ",[10,497,498],{},"colorB"," for the highlights.",[287,501,503],{"id":502},"used-by","Used by",[139,505,506],{},[476,507,509],{"href":508},"\u002Fdocs\u002Fcomponents\u002Fcontourlines","ContourLines",[511,512,513],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":148,"searchDepth":165,"depth":165,"links":515},[516,517,518,519],{"id":289,"depth":165,"text":290},{"id":339,"depth":165,"text":340},{"id":467,"depth":165,"text":468},{"id":502,"depth":165,"text":503},"effects.color","effects-color","Color effects",false,null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-color\u002Fisolines",{"title":131,"description":141},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Fcolor.ts#L269","docs\u002Fprimitives\u002F26.effects-color\u002F15.isolines","D9LC5H4DvXI1AOEJpc1JvAPuIxA8CyO_DadLUL_KLCc"]