[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fscanlines":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":328,"categorySlug":329,"categoryTitle":330,"curated":331,"description":141,"editUrl":332,"extension":333,"group":168,"groupTitle":334,"kind":335,"meta":336,"navigation":337,"path":338,"seo":339,"sourceUrl":340,"stem":341,"wordCount":332,"__hash__":342},"primitives\u002Fdocs\u002Fprimitives\u002F27.effects-blurs\u002F19.scanlines.md","scanlines",{"type":133,"value":134,"toc":321},"minimark",[135,138,142,163,178,191,196,233,237,271,275,307,311,317],[136,137,131],"h1",{"id":131},[139,140,141],"p",{},"Horizontal scanlines darkening the child in a smooth wave.",[143,144,149],"pre",{"className":145,"code":146,"language":147,"meta":148,"style":148},"language-ts shiki shiki-themes github-dark","scanlines(opts: {frequency: ArgSpec; intensity: ArgSpec}): OverlayStage\n","ts","",[10,150,151],{"__ignoreMap":148},[152,153,156,159],"span",{"class":154,"line":155},"line",1,[152,157,131],{"class":158},"svObZ",[152,160,162],{"class":161},"s95oV","(opts: {frequency: ArgSpec; intensity: ArgSpec}): OverlayStage\n",[139,164,165,166,169,170,173,174,177],{},"Import ",[10,167,168],{},"effects"," from ",[10,171,172],{},"shaders\u002Fstd"," and use ",[10,175,176],{},"effects.blurs.scanlines",".",[139,179,180,183,184,187,188,177],{},[10,181,182],{},"frequency"," is the number of lines from top to bottom (100–800). ",[10,185,186],{},"intensity"," (0–1) is how dark the troughs get. Works on the three-channel color of a stack begun with ",[10,189,190],{},"rgbSplit",[192,193,195],"h2",{"id":194},"parameters","Parameters",[197,198,199,215],"table",{},[200,201,202],"thead",{},[203,204,205,209,212],"tr",{},[206,207,208],"th",{},"Name",[206,210,211],{},"Type",[206,213,214],{},"Notes",[216,217,218],"tbody",{},[203,219,220,226,231],{},[221,222,223],"td",{},[10,224,225],{},"opts",[221,227,228],{},[10,229,230],{},"{frequency: ArgSpec; intensity: ArgSpec}",[221,232],{},[192,234,236],{"id":235},"example","Example",[143,238,240],{"className":145,"code":239,"language":147,"meta":148,"style":148},"scanlines({frequency: p('scanlineFrequency'), intensity: p('scanlineIntensity')})\n",[10,241,242],{"__ignoreMap":148},[152,243,244,246,249,251,254,258,261,263,265,268],{"class":154,"line":155},[152,245,131],{"class":158},[152,247,248],{"class":161},"({frequency: ",[152,250,139],{"class":158},[152,252,253],{"class":161},"(",[152,255,257],{"class":256},"sU2Wk","'scanlineFrequency'",[152,259,260],{"class":161},"), intensity: ",[152,262,139],{"class":158},[152,264,253],{"class":161},[152,266,267],{"class":256},"'scanlineIntensity'",[152,269,270],{"class":161},")})\n",[192,272,274],{"id":273},"see-also","See also",[276,277,278,289,298],"ul",{},[279,280,281,288],"li",{},[282,283,285],"a",{"href":284},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fdistortedscanlines",[10,286,287],{},"distortedScanlines"," — CRT-style scanlines that appear only where a glitch frame is currently distorting.",[279,290,291,297],{},[282,292,294],{"href":293},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fphosphormask",[10,295,296],{},"phosphorMask"," — A faint red, green and blue phosphor stripe pattern across the child.",[279,299,300,306],{},[282,301,303],{"href":302},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fvignetteoverlay",[10,304,305],{},"vignetteOverlay"," — Darkens the child toward its corners.",[192,308,310],{"id":309},"used-by","Used by",[139,312,313],{},[282,314,316],{"href":315},"\u002Fdocs\u002Fcomponents\u002Fcrtscreen","CRTScreen",[318,319,320],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":148,"searchDepth":322,"depth":322,"links":323},2,[324,325,326,327],{"id":194,"depth":322,"text":195},{"id":235,"depth":322,"text":236},{"id":273,"depth":322,"text":274},{"id":309,"depth":322,"text":310},"effects.blurs","effects-blurs","Blurs, glows & screens",false,null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fscanlines",{"title":131,"description":141},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Fblurs.ts#L246","docs\u002Fprimitives\u002F27.effects-blurs\u002F19.scanlines","uTfPFS0VLjzC07okX2zbIohe0mZf-U2bf0f3FOQ5gZk"]