[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fprogressiveblur":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":411,"categorySlug":412,"categoryTitle":413,"curated":414,"description":142,"editUrl":415,"extension":416,"group":212,"groupTitle":417,"kind":418,"meta":419,"navigation":420,"path":421,"seo":422,"sourceUrl":423,"stem":424,"wordCount":415,"__hash__":425},"primitives\u002Fdocs\u002Fprimitives\u002F27.effects-blurs\u002F4.progressiveblur.md","progressiveBlur",{"type":133,"value":134,"toc":405},"minimark",[135,139,143,207,222,252,257,292,300,303,307,364,368,391,395,401],[136,137,131],"h1",{"id":138},"progressiveblur",[140,141,142],"p",{},"A blur that ramps from sharp to full strength in one direction across the child.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","progressiveBlur(opts: {\n    intensity: PropRef\n    angle: PropRef\n    center: PropRef\n    falloff: PropRef\n    detail?: VariableBlurDetailSlots\n}): ComputeBackedEffect\n","ts","",[10,151,152,164,170,176,182,188,201],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(opts: {\n",[153,165,167],{"class":155,"line":166},2,[153,168,169],{"class":162},"    intensity: PropRef\n",[153,171,173],{"class":155,"line":172},3,[153,174,175],{"class":162},"    angle: PropRef\n",[153,177,179],{"class":155,"line":178},4,[153,180,181],{"class":162},"    center: PropRef\n",[153,183,185],{"class":155,"line":184},5,[153,186,187],{"class":162},"    falloff: PropRef\n",[153,189,191,194,198],{"class":155,"line":190},6,[153,192,193],{"class":162},"    detail",[153,195,197],{"class":196},"snl16","?:",[153,199,200],{"class":162}," VariableBlurDetailSlots\n",[153,202,204],{"class":155,"line":203},7,[153,205,206],{"class":162},"}): ComputeBackedEffect\n",[140,208,209,210,213,214,217,218,221],{},"Import ",[10,211,212],{},"effects"," from ",[10,215,216],{},"shaders\u002Fstd"," and use ",[10,219,220],{},"effects.blurs.progressiveBlur",".",[140,223,224,225,228,229,232,233,236,237,240,241,243,244,247,248,251],{},"The ramp starts at ",[10,226,227],{},"center"," (a position in uv) and runs along ",[10,230,231],{},"angle"," (degrees, 0 points right), reaching full blur ",[10,234,235],{},"falloff"," (0–1, in uv) past the center. ",[10,238,239],{},"intensity"," (0–100) is the blur at the far end; 100 is a radius of about 36 pixels. Bind ",[10,242,239],{}," to a map to vary the ceiling per pixel. Alpha stays sharp. ",[10,245,246],{},"detail"," adds the lens dials (see ",[10,249,250],{},"VariableBlurDetailSlots","), both off at 0.",[253,254,256],"h2",{"id":255},"parameters","Parameters",[258,259,260,276],"table",{},[261,262,263],"thead",{},[264,265,266,270,273],"tr",{},[267,268,269],"th",{},"Name",[267,271,272],{},"Type",[267,274,275],{},"Notes",[277,278,279],"tbody",{},[264,280,281,287,290],{},[282,283,284],"td",{},[10,285,286],{},"opts",[282,288,289],{},"`{",[282,291],{},[144,293,298],{"className":294,"code":296,"language":297},[295],"language-text","intensity: PropRef\nangle: PropRef\ncenter: PropRef\nfalloff: PropRef\ndetail?: VariableBlurDetailSlots\n","text",[10,299,296],{"__ignoreMap":149},[140,301,302],{},"}` |  |",[253,304,306],{"id":305},"example","Example",[144,308,310],{"className":146,"code":309,"language":148,"meta":149,"style":149},"...progressiveBlur({intensity: p('intensity'), angle: p('angle'), center: p('center'), falloff: p('falloff')})\n",[10,311,312],{"__ignoreMap":149},[153,313,314,317,319,322,324,327,331,334,336,338,341,344,346,348,351,354,356,358,361],{"class":155,"line":156},[153,315,316],{"class":196},"...",[153,318,131],{"class":159},[153,320,321],{"class":162},"({intensity: ",[153,323,140],{"class":159},[153,325,326],{"class":162},"(",[153,328,330],{"class":329},"sU2Wk","'intensity'",[153,332,333],{"class":162},"), angle: ",[153,335,140],{"class":159},[153,337,326],{"class":162},[153,339,340],{"class":329},"'angle'",[153,342,343],{"class":162},"), center: ",[153,345,140],{"class":159},[153,347,326],{"class":162},[153,349,350],{"class":329},"'center'",[153,352,353],{"class":162},"), falloff: ",[153,355,140],{"class":159},[153,357,326],{"class":162},[153,359,360],{"class":329},"'falloff'",[153,362,363],{"class":162},")})\n",[253,365,367],{"id":366},"see-also","See also",[369,370,371,382],"ul",{},[372,373,374,381],"li",{},[375,376,378],"a",{"href":377},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Ftiltshift",[10,379,380],{},"tiltShift"," — Keeps a band of the child in focus and blurs everything beyond it, like a tilt-shift lens.",[372,383,384,390],{},[375,385,387],{"href":386},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fgaussianblur",[10,388,389],{},"gaussianBlur"," — A soft, even blur of the child.",[253,392,394],{"id":393},"used-by","Used by",[140,396,397],{},[375,398,400],{"href":399},"\u002Fdocs\u002Fcomponents\u002Fprogressiveblur","ProgressiveBlur",[402,403,404],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":149,"searchDepth":166,"depth":166,"links":406},[407,408,409,410],{"id":255,"depth":166,"text":256},{"id":305,"depth":166,"text":306},{"id":366,"depth":166,"text":367},{"id":393,"depth":166,"text":394},"effects.blurs","effects-blurs","Blurs, glows & screens",false,null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fprogressiveblur",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Fblurs.ts#L904","docs\u002Fprimitives\u002F27.effects-blurs\u002F4.progressiveblur","4rRBZk9IBfBO0eS45qT6kOVj3EdZSS6Lm5AoIRY-kQM"]