[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fframesway":129},{"stars":4},5505,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":20,"title":21,"description":22,"category":10},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":24,"title":25,"description":26,"category":10},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":28,"title":29,"description":30,"category":10},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":32,"title":33,"description":34,"category":10},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":36,"title":37,"description":38,"category":10},"\u002Fdocs\u002Fguide\u002Fsizing-and-units","Sizing and units","Size and place layers in CSS units (px, %, vw, rem, and canvas units) that stay correct as the canvas and window resize.",{"path":40,"title":41,"description":42,"category":10},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in any CSS unit.",{"path":44,"title":45,"description":46,"category":10},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":48,"title":49,"description":50,"category":10},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":52,"title":53,"description":54,"category":10},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":56,"title":57,"description":58,"category":10},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":60,"title":61,"description":62,"category":10},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":64,"title":65,"description":66,"category":10},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":68,"title":69,"description":70,"category":71},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":73,"title":74,"description":75,"category":71},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install your own shaders and Pro shaders into your codebase as component files, and keep them in sync with the design editor.",{"path":77,"title":78,"description":79,"category":71},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and Pro shaders.",{"path":81,"title":82,"description":83,"category":10},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":85,"title":86,"description":87,"category":10},"\u002Fdocs\u002Fguide\u002Fssr","Server rendering","Render Shaders in Next.js, Nuxt, SvelteKit, SolidStart and other SSR apps by keeping each shader on the client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":122,"title":123,"description":124,"category":92},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":126,"title":127,"description":128,"category":92},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"id":130,"title":131,"body":132,"categoryId":365,"categorySlug":366,"categoryTitle":367,"curated":368,"description":142,"editUrl":369,"extension":370,"group":194,"groupTitle":371,"kind":372,"meta":373,"navigation":374,"path":375,"seo":376,"sourceUrl":377,"stem":378,"wordCount":369,"__hash__":379},"primitives\u002Fdocs\u002Fprimitives\u002F27.effects-blurs\u002F46.framesway.md","frameSway",{"type":133,"value":134,"toc":358},"minimark",[135,139,143,189,204,225,230,267,271,312,326,330,344,348,354],[136,137,131],"h1",{"id":138},"framesway",[140,141,142],"p",{},"A slight drifting shift and rotation of where the child is read from, like film in an unsteady projector gate.",[144,145,150],"pre",{"className":146,"code":147,"language":148,"meta":149,"style":149},"language-ts shiki shiki-themes github-dark","frameSway(slots: {amount: PropRef; field: string}): (params: GpuFragmentParams) => Expr\n","ts","",[10,151,152],{"__ignoreMap":149},[153,154,157,160,164,168,171,175,177,180,183,186],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(slots: {amount: PropRef; field: string})",[153,165,167],{"class":166},"snl16",":",[153,169,170],{"class":162}," (",[153,172,174],{"class":173},"s9osk","params",[153,176,167],{"class":166},[153,178,179],{"class":159}," GpuFragmentParams",[153,181,182],{"class":162},") ",[153,184,185],{"class":166},"=>",[153,187,188],{"class":162}," Expr\n",[140,190,191,192,195,196,199,200,203],{},"Import ",[10,193,194],{},"effects"," from ",[10,197,198],{},"shaders\u002Fstd"," and use ",[10,201,202],{},"effects.blurs.frameSway",".",[140,205,206,209,210,213,214,217,218,221,222,224],{},[10,207,208],{},"amount"," is a prop from 0 to 1. ",[10,211,212],{},"field"," names an entry you declare in the definition's ",[10,215,216],{},"extraFields"," as ",[10,219,220],{},"{schema: schema.f32, initial: 0}","; the sway's clock lives there. Returns a function of the fragment params that gives the uv to sample the child at. When ",[10,223,208],{}," drops to 0 the motion freezes in place rather than snapping back.",[226,227,229],"h2",{"id":228},"parameters","Parameters",[231,232,233,249],"table",{},[234,235,236],"thead",{},[237,238,239,243,246],"tr",{},[240,241,242],"th",{},"Name",[240,244,245],{},"Type",[240,247,248],{},"Notes",[250,251,252],"tbody",{},[237,253,254,260,265],{},[255,256,257],"td",{},[10,258,259],{},"slots",[255,261,262],{},[10,263,264],{},"{amount: PropRef; field: string}",[255,266],{},[226,268,270],{"id":269},"example","Example",[144,272,274],{"className":146,"code":273,"language":148,"meta":149,"style":149},"const weave = frameSway({amount: p('weave'), field: 'weaveTime'})\n",[10,275,276],{"__ignoreMap":149},[153,277,278,281,285,288,291,294,296,299,303,306,309],{"class":155,"line":156},[153,279,280],{"class":166},"const",[153,282,284],{"class":283},"sDLfK"," weave",[153,286,287],{"class":166}," =",[153,289,290],{"class":159}," frameSway",[153,292,293],{"class":162},"({amount: ",[153,295,140],{"class":159},[153,297,298],{"class":162},"(",[153,300,302],{"class":301},"sU2Wk","'weave'",[153,304,305],{"class":162},"), field: ",[153,307,308],{"class":301},"'weaveTime'",[153,310,311],{"class":162},"})\n",[313,314,315],"blockquote",{},[140,316,317,321,322,325],{},[318,319,320],"strong",{},"Tip."," Build it once at module level and call it inside ",[10,323,324],{},"gpu.fragment","; it registers its own per-frame clock.",[226,327,329],{"id":328},"see-also","See also",[331,332,333],"ul",{},[334,335,336,343],"li",{},[337,338,340],"a",{"href":339},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fscreenedbloom",[10,341,342],{},"screenedBloom"," — A tinted glow of the child's bright parts, screened over a color you have already graded: film halation, phosphor bloom.",[226,345,347],{"id":346},"used-by","Used by",[140,349,350],{},[337,351,353],{"href":352},"\u002Fdocs\u002Fcomponents\u002Ffilmstock","FilmStock",[355,356,357],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":149,"searchDepth":359,"depth":359,"links":360},2,[361,362,363,364],{"id":228,"depth":359,"text":229},{"id":269,"depth":359,"text":270},{"id":328,"depth":359,"text":329},{"id":346,"depth":359,"text":347},"effects.blurs","effects-blurs","Blurs, glows & screens",false,null,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fframesway",{"title":131,"description":142},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Fblurs.ts#L1728","docs\u002Fprimitives\u002F27.effects-blurs\u002F46.framesway","dTS0mQyrlGBzndJGWVpnR34HnQryS8sfN13drQfp34A"]