[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"github-stars":3,"guide-nav":5,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Ffluteframe":129},{"stars":4},5507,[6,11,15,19,23,27,31,35,39,43,47,51,55,59,63,67,72,76,80,84,88,93,97,101,105,109,113,117,121,125],{"path":7,"title":8,"description":9,"category":10},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",{"path":12,"title":13,"description":14,"category":10},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",{"path":16,"title":17,"description":18,"category":10},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect 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client.",{"path":89,"title":90,"description":91,"category":92},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":94,"title":95,"description":96,"category":92},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":98,"title":99,"description":100,"category":92},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":102,"title":103,"description":104,"category":92},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":106,"title":107,"description":108,"category":92},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":110,"title":111,"description":112,"category":92},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":114,"title":115,"description":116,"category":92},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":118,"title":119,"description":120,"category":92},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, 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waveAmplitude: ArgSpec\n    waveFrequency: ArgSpec\n    refraction: ArgSpec\n    aberration: ArgSpec\n}): GatherFrame\n","ts","",[10,151,152,164,170,176,182,188,194,200,206,212],{"__ignoreMap":149},[153,154,157,160],"span",{"class":155,"line":156},"line",1,[153,158,131],{"class":159},"svObZ",[153,161,163],{"class":162},"s95oV","(opts: {\n",[153,165,167],{"class":155,"line":166},2,[153,168,169],{"class":162},"    shape: PropRef\n",[153,171,173],{"class":155,"line":172},3,[153,174,175],{"class":162},"    angle: ArgSpec\n",[153,177,179],{"class":155,"line":178},4,[153,180,181],{"class":162},"    frequency: ArgSpec\n",[153,183,185],{"class":155,"line":184},5,[153,186,187],{"class":162},"    softness: ArgSpec\n",[153,189,191],{"class":155,"line":190},6,[153,192,193],{"class":162},"    waveAmplitude: ArgSpec\n",[153,195,197],{"class":155,"line":196},7,[153,198,199],{"class":162},"    waveFrequency: ArgSpec\n",[153,201,203],{"class":155,"line":202},8,[153,204,205],{"class":162},"    refraction: ArgSpec\n",[153,207,209],{"class":155,"line":208},9,[153,210,211],{"class":162},"    aberration: ArgSpec\n",[153,213,215],{"class":155,"line":214},10,[153,216,217],{"class":162},"}): GatherFrame\n",[140,219,220,221,224,225,228,229,232],{},"Import ",[10,222,223],{},"effects"," from ",[10,226,227],{},"shaders\u002Fstd"," and use ",[10,230,231],{},"effects.blurs.fluteFrame",".",[140,234,235,238,239,242,243,246,247,250,251,254,255,258,259,262,263,266,267,270,271,274,275,258,278,232],{},[10,236,237],{},"shape"," is a ",[10,240,241],{},"compileTime"," prop whose transform maps 'bars', 'rounded' and 'waves' to 0, 1 and 2. ",[10,244,245],{},"angle"," is in degrees, 0 for vertical flutes. ",[10,248,249],{},"frequency"," is the number of flutes across the longer edge (1–20). ",[10,252,253],{},"softness"," (0–1) eases each flute from flat-with-sharp-seams to a gentle curve. ",[10,256,257],{},"waveAmplitude"," and ",[10,260,261],{},"waveFrequency"," shape the waves variant only. ",[10,264,265],{},"refraction"," (0–4) is how hard each flute bends the child. ",[10,268,269],{},"aberration"," (0–1) is the color split at the seams. The pattern drifts on the layer's clock, so declare ",[10,272,273],{},"animatedTime: {speed: 'speed'}",". 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softness: ",[153,393,140],{"class":159},[153,395,364],{"class":162},[153,397,398],{"class":367},"'softness'",[153,400,401],{"class":162},"), waveAmplitude: ",[153,403,140],{"class":159},[153,405,364],{"class":162},[153,407,408],{"class":367},"'waveAmplitude'",[153,410,411],{"class":162},"), waveFrequency: ",[153,413,140],{"class":159},[153,415,364],{"class":162},[153,417,418],{"class":367},"'waveFrequency'",[153,420,421],{"class":162},"), refraction: ",[153,423,140],{"class":159},[153,425,364],{"class":162},[153,427,428],{"class":367},"'refraction'",[153,430,431],{"class":162},"), aberration: ",[153,433,140],{"class":159},[153,435,364],{"class":162},[153,437,438],{"class":367},"'aberration'",[153,440,441],{"class":162},")})\n",[282,443,445],{"id":444},"see-also","See also",[447,448,449,462,470],"ul",{},[450,451,452,458,459,461],"li",{},[453,454,456],"a",{"href":455},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Frefractedtaps",[10,457,277],{}," — The child seen through a flute 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